Divination boosting

Started by Atropus, January 31, 2013, 05:34:02 PM

Previous topic - Next topic

xXCrystal_Rose

Feeblemind is devastating, improved invis (an illusion spell which lets you stay invisible) is really not at all a substitute for a divination spell which grants clairvoyance as the spell name itself, and true strike has been explained!

Honestly if there really are bugs then those should be fixed, but divination it pretty cool. Plus you get some nifty glowing eyes to help represent your mastery of the art! How many other people can see into the -future- and avoid things before they ever happen? It's pretty awesome to rp and these adjustments help facilitate the theme.

If you want more destructive power from your spells then you shoulda done evocation, abjuration for defence, or illusion for avoidance. Nothing should really be a substitute to replace an entirely different spell from another school. Divination is very good at the role it is meant for, and extend spell only makes it better. Lots of characters have been ended by a crafty diviner.

wcsherry

After thoughtful consideration, the DM staff has decided no further changes are needed to these feats. Wizards are powerful enough as it is, and not all feats are meant to be equal in power.

Incidentally, there are a number of in game mechanics these feats apply to that certainly make them worthwhile as it is.