Spells Detecting Stealthers

Started by Guttersnipe, January 24, 2013, 03:55:38 AM

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Guttersnipe

And someone could throw flour into the air to coat people who are invisible. We're getting a little too fussy over every little detail here. This only needs an simple, universal ruling and/or a scripted fix. The rest of this splitting hairs of what spells or items will do what will only cause more problems and disputes than it will solve.

Caster13


granny

guilty!

as Biterips I would cast poisonous cloud when I'd feel to be followed into the Old Stones (the crazy doors opening and closing make you paranoid). I would RP it through two ways: due to her long connection with poisons and illnesses, she'd hear someone coughing (DC fail) or just get disturbed and paranoid as something would be moving through the cloud of gas (it could be a breeze, a humanoid, an animal, the curse of Old Stones or just her imagination).

I did this mainly against guys using invisibility.

and, yes, I got really annoyed as when I'd chocke someone and they would  not get out from stealth/ invisibility (biterips horrible stench dc was rarelly beaten).

Seanzie

If anything... being forced out of stealth should be in order. Especially with dazed effects. You're not focusing on stealthing when you're dazed.

Damien

ugh, please allow this stealthing is so ridic hard for rogues still

One_With_Nature

Using the combat log to detect someone is completely OOC. Stealth is pretty unusual in itself that you can stand directly in front of someone and they might not see you. You have to assume that whoever is in stealth is using their enviroment (not all of which can be portrait due to engine limitations) to conceal themselves.

Mr Howardson

Quote from: One_With_Nature;323597Using the combat log to detect someone is completely OOC. Stealth is pretty unusual in itself that you can stand directly in front of someone and they might not see you. You have to assume that whoever is in stealth is using their enviroment (not all of which can be portrait due to engine limitations) to conceal themselves.

IDENTIFYING someone is ooc, knowing you hit someone is not.

One_With_Nature

ugh seriously, so basically you think that if a stealther is damaged/afflicted by a status effect they should be forced out of stealth//Or ICly known (without passing a listen/spot check) and OOCly identified in the combat log.

OBVIOUSLY you are using the combat log to determine if you hit someone so it is OOC.  

Stealthers do not need nerfing.

Gnomer Pyle

i agree, sounds like people getting itchy about getting stealth ganked when in reality this is almost always done by steathless people who are invis

i have a great idea for detecting stealth pc's, try investing in SPOT and LISTEN. there seems to be plenty of loot for both around, so it doesn't even need to be a primary class skill. otherwise don't complain when you can't see people with 20+ hide/ms

HalflingPower

I think this may be being propagated by the great evil that is the combat log.

It is in essence, counter intuitive to roleplaying at its very core as it gives you a numerical value to everything around you that in reality, you would not have.

Like saying someone cheated in a duel by extrapolating their AB and approximate level to figure out they pre-buffed without having any sort of spellcraft or magical knowledge (Which we all have even with 10 int, up to 5th circle spells at least)

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Oh look, there are ten orcs ahead, but I know what they are capable of and they have 30 hp each- I can easily handle them by myself so I will shout some bravado before I charge them I do not need to enspell.
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Oh look, there are ten orcs ahead, but from looking at them I have seen those ones before, they don't look much different from the 30 hp ones but I think one of them can kick my ass if it crits me I better run away.

I haven't encountered them on this character yet, but my previous one had so I know not to fight them.
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Almost everyone has had the above situation occur to them at some point or another, sure you can reply to me and say you are the 1% good job.

Stealth is not magic, it is sensory deception if you enhance your senses with magic maybe you will spot them - Maybe you won't, they could be that good at what they do.

I personally don't think that rogues have ENOUGH stealth as it is, they are actually inferior to the stealth afforded by rangers even if they take all the stealth perks due to the sheer mechanics of being a ranger.

Rangers get +4 hide +4 move silently in the wilderness (AKA almost everywhere)

If they invest to have 12 wisdom, at level 4 they can cast Camoflauge, at 8 they can cast one with the land. Hide Move Silently are also class skills for rangers too.

Rangers also have full base AB and favored enemy has been customized to be massive and extremely potent against player races (And NPC ones too of course)

Rogue's can't be the best at fighting, not like a fighter a barbarian or a ranger, they can't beat a ranger at being stealthy if the ranger has equal investment.

If we make stealth any weaker by allowing magic to reveal them, a High Risk low reward build like a pure rogue will be even more rare which is a shame considering all the fun perks our masters have spent their time creating

I went off topic because I didn't think the topic was broad enough for the conversation taking place


No remorse

granny

QuoteIt is in essence, counter intuitive to roleplaying at its very core as it gives you a numerical value to everything around you that in reality, you would not have.

not quite.
the numerical value is the closest thing of physical sensations we are able to get in a virtual environment. without them you are not able to know how hard you punched someone or how lucky was the last kick of yours or even who was the jerk who managed to chop the head out of someone's head (aka last blow). I have seen people RPing accordingly/ with elegance to them, helping the group to stay ICly.

It's always nice to see someone RPing to be tired or out of shape after a couple of unlucky rolls (aka, missing all those damn punches… "damn you, can you stop moving/?"… "you're too old and slow, grandpa"…) or when you catch someone with your AoE ("oh damn… look at that! my web got something… it looks BIG")

I do not think it would be pleasant to nerf stealth even more. No-no. But I do think that there are some situations that we should at least be able to RP accordingly to combat logs even if they are originally OOC info.

xXCrystal_Rose

It has been stated that on EFU stealth is a semi-magical skill. You can stand right in front of someones face and wave at them and they can't see you.

Mort

Casting AoE spells to ensure that invisible or stalkers are punished is acceptable...

HOWEVER, using the saving throws as a mean to identify/detect people is lame. Same bullshit as caltrops used as anti-stealth/warning devices, completely idiotic. Don't do this... we'll figure out something to fix this.