Undead Animation

Started by Lyvathar, January 03, 2013, 12:51:54 AM

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Lyvathar

So I've been animating undead recently and noticed a few things and I'm not sure if they're bugs or intentional

First thing is that the damage dice don't match the weapons the skeleton Archers/Warriors use, they both look like they deal 1d6 from the Stat page when they should deal 1d8. Additionally Skeleton Archers only have 10 arrows (I counted this out before they then switch to fists), which makes them the most useless animation, they currently seem to have +1 negative damage arrows I'd suggest at least giving them 99 or a few stacks of normal arrows. or even -1 damage arrows if there is an issue with them being ranged but right now they're utterly useless.

I have also a lot of issues getting undead to equip weapons, they'll take them but in my experience won't equip them, this might very hard to fix so in light of that if their starting weapons worked properly, for example the skeleton warriors sword dealt 1d8 damage instead of 1d6 this would be great.

There's likely similar issues with the Wild Orc Animation but I haven't been able to experiment with them lately.

GoD1x

The archers are an issue yes, they're horrible without their bows, which they stop using after those 10 arrows - even if you've given them more arrows.

LiB

I'm pretty sure they equip those weapons you give them when they engage in combat. At least it used to be that way.

Lyvathar

It's very touch and go & ty SC.