Wild Magic Making things matter

Started by Random_White_Guy, October 25, 2012, 03:34:04 PM

Previous topic - Next topic

Professor Death

Quote from: HungeringShadows;309801I'm playing a high level sorcerer, I don't really have much of a complaint about wild magic. I think you should consider how limited an effect wild magic has on your magical items and potions compared to someone who's entire characters strength is generated through magic. As it is you have a massive advantage on such an individual. We don't need to add more of an advantage to barbarians, rangers, fighters etc. It's fine the way it functions currently. Though it would be nice if npc's were equally effected.

That was sort of my point - having just PCs affected is unbalancing, especially without some valid ingame reason to have it so.  It has been stated that this is a bit of a bug that should be rectified, but in the interim it REALLY cranks the difficulty level to the point of being less fun (IMHO - no comment on that needed).  

Scaling the wild magic effect a bit might help since right now it doesn't seem to be (case in point the cantrips dropping fireballs issue).  

Another "help" might be a chance for a PC to get a "feeling" that the weave isn't quite right in this area right now before casting a spell - maybe an added PC tool for this based on lore and spellcraft?  Just some thoughts.

Howlando

As I said, Professor Death, it's being kept off almost everywhere except the desert (for what should be obvious IC reasons) until we have a chance to tweak things.

RuinedDesires

I cannot wait, to see npc's being effected. As for the wild magic/no magic. I've done numerous events with it. Its a fun dynamic! Its good to see EFU is getting dangerous again!

Professor Death

Quote from: Howland;309811As I said, Professor Death, it's being kept off almost everywhere except the desert (for what should be obvious IC reasons) until we have a chance to tweak things.

Sounds fair enough.  Looking at the time stamps on our posts, we were basically right on top of each other and I hadn't seen the post about scaling back until tweaked.  Thanks!

Bonhomie

bad luck brian goblin npc shaman casts sanctuary

...

TPK