Remove all Faction Quest Giver NPCs

Started by The Man In The Mist, October 04, 2012, 12:56:20 AM

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NetherGonnaGiveYouUp

You also missed the Old Stones Rent Collection which is max 10 or 11, that makes eight.

Aethereal

Quote from: HungeringShadows;306257For level 9 we have Brood Hive, [COLOR="Red"]Purple Crystal[/COLOR], Orcs Part 1, Bog Witch Coven (Trolls)

Purple Crystal Caverns was reduced to level 8 max.
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Professor Death

Quote from: Aethereal;306323Purple Crystal Caverns was reduced to level 8 max.

It's been about a week since I've been out there, but Purples was back to 9 cap at that point.

The Man In The Mist


HungeringShadows

Quote from: The Man In The Mist;306359Off topic, jeeze.

Policing your own threads in order to boost your post count is a revolting practice Thomas. At the very least you should attempt to say something constructive and leave the administration to an administer.

The subject has not drifted so far from the original topic. It currently pertains to whether there are enough quests present to justify your argument that more be made available to a wider group of players.

To the above, I can confirm that purple crystal quest is indeed level 9 cap as of this week.

putrid_plum

Dear lord, there are enough quests everyone can do.  Faction-esk quests add flavore.  I like it.  I hate the mentality of how everyting should be fair or even, quest wise or class power wise.  Life isn't fair, Ymph isn't fair.  Infact if people worried less about questing/PvP/winning and more about plots/exploring/just doing stuff, things would be great.

More on topic, how boring would it be if you could do everything or go everywhere?

Numos

I think it would be detrimental and reduce immersion if EVERY quest was given by a generic, unaffiliated NPC.

That being said I think there should be at least one short and quick quest per tier that anyone can do, and at the very least pays a small some of gold to those who don't have a steady wage; harpies are a great example of this:
*Relatively short
*You can bring along just about group and still have a blast
*Most characters can justify going
*Puts money in your pocket if you don't have a wage

Except for the fact that you can't go if at odds with the order... gnolls serve a very similar function. I don't think it would 'hurt' to have some low-risk, low-reward quests that are available to everyone looking for a half-hour of light hack and slash.

HungeringShadows

Quote from: Numos;306496I don't think it would 'hurt' to have some low-risk, low-reward quests that are available to everyone looking for a half-hour of light hack and slash.

Purple crystal quest is quick and relatively easy. Provides a source of healing. Lizardfolk, while not as easy, is just as short as gnolls. I don't agree that a level 9 or higher character should have a "low risk" quest available to them as it gives more incentive to develop bonds and relationships with other characters/factions in order to gain a some financial security.

sylvyrdragon

It's been said many times that it is not favorable to open up more quests to the high level characters, by the time you hit 9+ level, you should be doing more than just quest grinding.

As for the removal of "Faction quest givers", I think as it is now, it adds a bit of flavor to the server.  If for what ever reason your character can't or won't aid those factions you are out at most what 1 maybe 2 quests on the entire server. I would hope there are enough other things you can do that these few quests are not game breaking.

Also if you want to be TOTALLY fair, so that everyone can do every quest, then move the quests out of Mistlocke so that the Stargazers and 'wilds' characters can do all those lowbie no risk delivery quests. You know the ones, have dialog get money / items.  Makes no sense does it?  But, it would make it so that everyone can do every quest, regardless of affiliation.

Dr Dragon

Please delete thread this is probably the worst suggestion on this forum.

Numos

Quote from: HungeringShadows;306498Purple crystal quest is quick and relatively easy. Provides a source of healing. Lizardfolk, while not as easy, is just as short as gnolls. I don't agree that a level 9 or higher character should have a "low risk" quest available to them as it gives more incentive to develop bonds and relationships with other characters/factions in order to gain a some financial security.

I'm not arguing there should be more low-risk quests so much as that there should be some equity in what quests everyone can do. Is there a granary-esque quest that's viable as an exile, for example?