Faster Blackout mode

Started by VanillaPudding, July 13, 2012, 07:43:19 PM

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VanillaPudding

Blackout mode currently seems to take numerous (two or three) hits after you subdue someone for it to take effect, as it goes through the stages of subdued, unconscious, and then "knocked out".

I'd like to suggest that it is reduce to a single hit after the character's state of being subdued rather than needing the multiple hits to alleviate the issue of FD being quicker and easier to capture someone, and to further help with removing summoned creatures of a downed wizard (or other summoner) without needing to FD them or subdue them multiple times.

HalflingPower

When you FD your just lopping off their head, its quicker then bludgeoning them into a state of unconsciousness.

The Old Hack

Um. Technically when you are subdued, shouldn't your summoned stuff either be unsummoned or the player controlling them should call them off as a courtesy? I mean, if you can be bothered to try to get him alive, surely the target can be bothered to dismiss his stuff as a return of your courtesy in not just killing him. (Admittedly this may not be easy -- I've tried to do it myself in these cases, which is tricky to do fast if you have like six or so critters out!)

Pigadig

It has led to hilarious situations like a necromancer subdued on the ground using voice commands to tell his two skeletal minions to kill his subduers.

Ebok

When I used blackout, it just seemed to duplicated them into a big old pile. You'd have copies of them stacked on top of each other, one saying dead, the other something else. It was very strange. Shadow fixed it the two times it occurred.

The Old Hack

*scratches head* That's actually an argument in favour of faster working BO.

Pigadig

I know it is. I suppose I should have said "hilariously terrible" instead.