Other Deities

Started by Caster13, September 28, 2005, 01:11:09 AM

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Mr. Cheez-It

Loviatar
†Unresponsive



Maiden of Pain, the Willing Whip
Symbol: Nine-tailed barbed scourge
Home Plane: The Barrens of Doom and Despair
Alignment: Lawful Evil
Portfolio: Pain, hurt, agony, torment, suffering, torture
Worshipers: Beguilers, torturers, evil warriors, the depraved
Favored Weapon: "Painbringer" (scourge)

Cleric Alignments: LE, LN, NE
NwN Domains: Evil, Law, Strength, Retribution, Suffering

History/Relationships: Loviatar is one of the Dark Deities, having served Bhaal alongside Talona, whom she loves to torment and tease. Since the death of Bhaal during the Time of Troubles, both Loviatar and Talona have slowly fallen under the sway of Shar. However, the return of Bane, who was Bhaal's superior, presages a conflict for her loyalty. Loviatar gets along well with Malar, regarding his stalking of prey as a particularly delightful form of torture. The Maiden of Pain is consumed with hatred for Ilmater, who shields her victims from the from the torments they deserve, and hates both Eldath and Lliira for the peace and joy they promise without the necessary suffering to achieve it.

Dogma: The world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. Kindnesses are the best companions to hurts, and increase the intensity of suffering. Let mercy of sudden abstinence from causing pain and of providing unlooked-for healing come over you seldom, but at whim, so as to make folk hope and increase the Mystery of Loviatar's Mercy. Unswerving cruelty will turn all folk against you. Act alluring, and give pain and torment to those who enjoy it as well as to those who deserve it most or would be most hurt by it. The lash, fire, and cold are the three pains that never fail the devout. Spread Loviatar's teachings whenever punishment is meted out. Pain tests all, but gives strength of spirit and true pleasure to the hardy and the true. There is no true punishment if the punisher knows no discipline. Wherever a whip is, there is Loviatar. Fear her - and yet long for her.

Mr. Cheez-It

Lurue
†Unresponsive



The Unicorn, the Unicorn Queen, the Queen of Talking Beasts
Symbol:  Silver-horned unicorn head before a crescent moon
Home Plane:  House of Nature
Alignment:  Chaotic good
Portfolio:  Talking beasts, intelligent nonhumanoid creatures
Worshipers:  Druids, entertainers, outcasts, rangers, travelers, unicorn riders
Favored Weapon:  A unicorn horn (shortspear)

Cleric Alignments:  CG, CN, NG
NwN Domains:  Animal, Chaos, Good, Healing

History/Relationships:  Said to be the daughter of Selune, Lurue serves Mielikki as ally, friend, and steed, and through her Silvanus.  She works closely with Shiallia and Gwaeron Windstorm, has a longstanding alliance with Nobanion, and considers Chauntea a friend.  The Unicorn Queen is as ardent foe of Malar the Beastlord, whom she blames for helping the Red Wizards of Thay create black unicorns.  Malar, in turn, would be more than happy to tear out her throat, considering her a prize creature to be hunted.

Dogma:  The Unicorn is a symbol of hope, joy, salvation, and protection for the needy, forlorn, and forsaken.  Life is to be relished and lived with laughter.  Quests are to be taken on a dare and gifts are to be made on a whim.  Impossible dreams are to be pursued for the sheer wonder of the possibility of their completion.  Everyone, no matter how unique, is to be praised for their strengths and comforted in their weaknesses.  Evil melts quickest in the face of a rapier wit and unshackled joy.  Search for the unicorn and in the pursuit find happiness.

Mr. Cheez-It

Milil
†Unresponsive



Lord of Song, the One True Hand of All-Wise Oghma
Symbol:  Five-stringed harp made of silver leaves
Home Plane:  House of Knowledge
Alignment:  Neutral good
Portfolio:  Poetry, song, eloquence
Worshipers:  Adventurers, bards, entertainers
Favored Weapon:  “Sharptongue” (rapier)

Cleric Alignments:  CG, LG, NG
NwN Domains:  Good, Knowledge, Charm, Nobility

History/Relationships:  Milil and Deneir faithfully serve as the Hands of Oghma, although Milil's relationship with Gond, who also serves the Binder, is somewhat strained.  He is on excellent terms with Mystra, Sune, Lliira, and the Seldarine, and considers Finder Wyvernspur to have some promise, although the feeling is not reciprocated.  He has earned the enmity of Cyric for his ridiculing ballad about the period of madness the Prince of Lies experienced.

Dogma:  Life is a song, beginning at birth and only silenced with the final chord.  Strive always to make the whole song, not just the lyrics and music, more beautiful.  Destroy no music or instruments, nor stop a singer before the tune is done.  Listen to the world around as well as filling it with your own sound.  One singer's music is another's noise, so still no bad music if its making be joyful.  Spread the teaching of song and musicianship always.  Sing to Milil every day.  Music is the most precious thing folk can create – so encourage in training, use, and preservation at all times and in all possible ways.  Awaken a love of song in all folk you can, and offer its performance freely around campfire or on trail.  Cease not in your own seeking for new tunes, new techniques, and new instruments to master.

Mr. Cheez-It

Nobanion
†Unresponsive



Lord Firemane, King of the Beasts
Symbol: Male lion's head on a green shield
Home Plane: House of Nature
Alignment: Lawful Good
Portfolio: Royalty, lions and feline beasts, good beasts
Worshipers: Druids, fighters, leaders, paladins, rangers, soldiers, teachers, wemics
Favored Weapon: A lion's head (heavy pick)

Cleric Alignments: LG, LN, NG
NwN Domains: Animal, Good, Law, Nobility

History/Relationships: Nobanion is an interloper deity, having only established a presence in Faerun a few centuries ago. He is responsible for driving most of Malar's worshipers out of the Vilhon Reach, and the Black-Blooded Pard has sworn vengeance on Nobanion. The Lion King has long been allied with Lurue, as well as Tyr, Torm, Mielikki, and the other benign nature deities.

Dogma: Hunt only wen hungry and do not gorge without need. Waste nothing and all shall have plenty. The cycle of life links all living things into one being, and that being is life itself. The law of the jungle is that all only the strong survive, but they survive best by being leaders, not tyrants, by protecting the weak, not bullying them. All creatures have their strengths in the assigned roles and should be encouraged to find their niche. From cooperation between beings of differing strengths comes the strength of teamwork and community, the strongest force of all. By demonstrating compassion and tolerance and living within the land, all living creatures may find harmony with nature and one another. By staying true to oneself and one's pride and conducting oneself with dignity and honor, the respect of one's peers may be earned.

Wemics reduce this to the following: Only the strong survive. Live and let live unless provoked. Protect the pride and all its members, but if injury or illness bring them down, allow him or her a swift and painless end to suffering.

Mr. Cheez-It

Red Knight
 

 
Lady of Strategy, Grandmaster of the Lanceboard
Symbol: Red knight chess piece with stars for eyes
Home Plane: Warrior's Rest
Alignment: Lawful Neutral
Portfolio: Strategy, planning, tactics
Worshipers: Fighters, gamesters, monks, strategists, tacticians
Favored Weapon: “Checkmate” (longsword)
 
Cleric Alignments: LE, LG, LN
NwN Domains: Law, War, Nobility, Planning
 
History/Relationships: The Red Knight was elevated to divine status by Tempus as a natural counterbalance to Garagos. She loyal serves her patron, whom she regards as a father figure, and seeks to undermine Garagos and Cyric. She works closely with Torm, who holds a similar disposition, and sees Valkur the Mighty as her best ally in naval combat, even if he is somewhat unreliable. The Red Knight keeps her true name secret from all but the Lord of Battles, as she realizes that is any being, mortal or divine, were to gain any measure of control over her, they would be privy to the plots and stratagems of rulers throughout Faerun and the deities throughout the plans.
 
Dogma: War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. Any fool can snatch defeat from the jaws of victory with fortune's aid. Only a master strategist can ensure lasting victory. War is a series of battles. Losing a battle does not necessarily indicate the war is lost. Seek out your opponent's weaknesses and recognize your own; avoid an opponent's strengths and play to your own. Only by focusing one's own strength's on the opponent's vulnerabilities can triumph be ensured. In times of war prepare for peace, in times of peace prepare for war. Seek out your enemy's enemies as allies, and be prepared to compromise. Life is an endless series of skirmishes with occasional outbreaks of war. Be ready – and have a contingency plan.

Mr. Cheez-It

Savras
 

 
The All-Seeing, Lord of Divination, He of the Third Eye
Symbol: Crystal ball containing many kinds of eyes
Home Plane: Dweomerheart
Alignment: Lawful neutral
Portfolio: Divination, fate, truth
Worshipers: Diviners, judges, monks, seekers of truth, spellcasters
Favored Weapon: The eye of Savras (dagger)
 
Cleric Alignments: LE, LG, LN
NwN Domains: Knowledge, Law, Magic, Spells, Fate
 
History/Relationships: Savras was a long-ago god of arcane spellcasters in the South who shared much of the same portfolio as Azuth: mages in the service of Mystra. The two contended before the Dawn Cataclysm, and Savras fell, although his church claims he did so deliberately after having foreseen the future. Azuth became the one deity of wizards, and the All-Seeing's essence was imprisoned in a staff of Azuth's construction. Recently, Azuth freed Savras after extracting an oath of fealty, although Savras resents his position. He is largely indifferent to actions of Velsharoon and spends the bulk of his efforts unmasking the lies of Cyric. The All-Seeing seems unsurprised by Shar's actions of late and bitterly opposes her use of the Shadow Weave to disrupt the efficacy of his divination.
 
Dogma: The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed be indecision, but take no action without analyzing the implications. Hasty actions and decisions are rarely more beneficial than well thought out strategies that are revised as necessary. Mortals who employ only their two common eyes are essentially blind. Savras provides the third blessed eye, allowing both foresight and hindsight, so that mortals can access the omniscience to help yourself and your church, but caution should be employed in furthering the goals of others, as part of their agenda may be hidden. Seek for the hidden motive before you act, and damage not the whole of the realm in which you live out your mortal life.

Caster13

Sharess
†â€ Unresponsive



The Dancing Lady, Mother of Cats
Symbol: Feminine Lips
Home Plane: Brightwater
Alignment: Chaotic Good
Portfolio: Hedonism, sensual fulfillment, festhalls, cats
Worshipers: Bards, Hedonists, sensualists
Favorite Weapon: A great cat's paw (claw bracer)

Cleric Alignments: CG, CN, NG
NwN Domains: Chaos, Good, Travel, Trickery, Charm

History/Relationships: Bast was a Mulhorandi deity who served as patroness of cats and Anhur's lieutenant in the eternal struggle against Set. At the height of Mulhorand's second empire, when many beast cults were popular, Bast subsumed the portfolio of Felidae, a beast cult deity of felines, sensual pleasures, and nomads. Struck by wanderlust, Bast traveled across Faerun, leaving numerous cults in her wake, many of which knew her as Sharess.. Sharess eventually began to experiment with the darker side of pleasure and fell under teh sway of Shar. She would have undoubtedly been wholly subsumed by the Dark Goddess if Sune had not freed her during the Time of Troubles. Since that time, Sharess has restored her ties of friendship with Anhur, Hanali Celanil, Liira, Milil, Nobanion, Selune, and Sune. She now works to oppose the evil of Set, Shar, and Loviatar, and Shar has never forgotten that Sharess escaped her clutches.

Dogma: Life is to be lived to its fullest, in decadent sensual fulfillment of yourselves and others. That which is good is pleasurable and that which is pleasurable is good. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. Spread the bounty of Sharess so that all may join in the endless revel of life and bring joy to all those in pain. Infinite experiences await those who would explore, so try the new as well as savoring the old.

Mr. Cheez-It

Shiallia
†Unresponsive



Dancer in the Glades, Daughter of the High Forest, the Lady of the Woods
Symbol:  Golden acorn
Home Plane:  House of Nature
Alignment:  Neutral good
Portfolio:  Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood
Worshipers:  Druids, farmers, foresters, gardeners, nuptial couples
Favored Weapon:  “Forest's Friend” (quarterstaff)

Cleric Alignments:  CG, LG, NG
Nwn Domains:  Animal, Good, Plant, Renewal

History/Relationships:  Shiallia is said to be the sister of the Tree Ghost (the collective spirit of the High Forest and one of the beast totems of Uthgar) and the daughter of Tapann the Undying, Lord of the Korreds (satyrlike creatures).  She serves Mielikki, along with Lurue and Gwaeron Windstrom, and through her, Silvanus.  Shiallia is alos allied with Chauntea and Eldath.  She opposes those who seek to destroy the things she protects:  Auril, Malar, Talona, and Talos.

Dogma:  The only true goal of any living thing is to procreate.  Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival.  Death is not to be feared, for it is part of the natural cycle of life, but life, particularly the birth of new life, is to be encouraged and nurtured whenever and wherever possible.

Mr. Cheez-It

Siamorphe
†Unresponsive



The Divine Right
Symbol: Silver chalice with a golden sun on the side
Home Plane: House of the Triad
Alignment: Lawful Neutral
Portfolio: Nobles, rightful rule of nobility, human royalty
Worshipers: Leaders, loremasters, nobles, those with inherited wealth or status
Favored Weapon: "Noble Might" [scepter] (light mace)

Cleric Alignments: LE, LG, LN
NwN Domains: Knowledge, Law, Nobility, Planning

History/Relationships: The current incarnation of Siamorphe in one in a long line of deities, the last of which was male. Siamorphe has no allies among the gods, but opposes the tyranny and corruption of gods such as Bane, Cyric, and Gargauth. This leaves her in a vulnerable position and she must be careful about openly supporting any act against them.

Dogma: Nobles are the rightful rulers of the bulk of humankind provided that they keep fit for the task and responsibilities of rule. Nobles have the moral obligation to rule the people who serve under them even if their obligations conflict with their personal desires.

The descendants of noble bloodlines inherit their charisma and potential for wisdom from their noble ancestors. Their family fortunes provide them enough leisure time to be properly educated as rulers. The regular inheritance of noble titles by strict inheritance rules reduces the potential for power struggles between rival claimants to leadership. A strong noble class that cares for the commoners of Faerun and looks out for their best interests is the most stable, fair form of government.

Mr. Cheez-It

Talona



Lady of Poison, Mistress of Disease, Mother of All Plagues
Symbol: Three amber teardrops on a purple triangle
Home Plane: The Barrens of Doom and Despair
Alignment: Chaotic evil
Portfolio: Disease, poison
Worshipers: Assassins, druids, healers, rogues, those suffering from disease and illness
Favored Weapon: A scabrous hand (unarmed strike)

Cleric Alignments: CE, CN, NE
NwN Domains: Chaos, Destruction, Evil, Suffering

History/Relationships: Talona is one of the Dark Deities, having served Bhaal alongside Loviatar, whom she hates for her cruel teasing. Since the death of the Bhaal during the Time of Troubles, both Loviatar and Talona have slowly fallen under the sway of Shar. However, the return of Bane, who was Bhaal's superior, presages a conflict for both lesser goddesses' loyalty. With more than a hint of jealousy and bitterness, Talona loathes such benevolent deities as Chauntea, Mielikki, Silvanus, Suna, Lliira, Kelemvor, Tyr and Shiallia.

Dogma: Let pain be as pleasure, for life and death are in balance, but death is the more powerful and should be paid proper homage and respect. Death is the true power, the great equalizer, and the lesson that waits for all. If it falls to you to drive home the tip of a dagger, so be it. The Mother of All Plagues works upon you from within, and weakness and wasting is her strength. Talona's breath is forever and always with you, whomever you or the rest of the world believes in or serves. Let all living things learn respect from Talona and pay homage to her in goods and in fervent worship. If they do so, intercede for them so that Talona will not claim them - this time. Go and work in Talona's name and let your doings be subtle or spectacular, but make them known as the will of the Mistress of Disease.

Mr. Cheez-It

Tiamat
†Unresponsive



The Dragon Queen, Nemesis of the Gods, the Dark Lady
Symbol:  Five-headed dragon
Home Plane:  Heliopolis
Alignment:  Lawful evil
Portfolio:  Evil dragons, evil reptiles, greed, Chessenta
Worshipers:  Chromatic dragons, Cult of the Dragon, evil dragons, evil reptiles, fighters, sorcerers, thieves, vandals
Favored Weapon:  A dragon head (heavy pick)

Cleric Alignments:  LE, LN, NE
Nwn Domains:  Evil, Law, Reptilian, Hatred

History/Relationships:  Tiamat is an interloper deity, brought to Faerun along with the rest of the Untheric pantheon.  Her battles with those deities are legendary in Unther, and the Nemesis of the Gods was blamed for every setback experienced by Unther.  As a result, her small cult survived as the surviving Untheric gods became increasingly tyrannical, and eventually she regained sufficient strength to destroy Gilgeam during the Time of Troubles.  Her foes include Bane and Ilmater, and she has no known allies.

Dogma:  Rival deities of all creeds and from every pantheon are inherently tyrannical.  They seek only power, at any cost, despite their honeyed words.  The Dragon Queen is the only being powerful enough to defy the gods and overthrow their despotic rule, as demonstrated by her overthrow of the other Untheric deities.  Work tirelessly toward the day when Tiamat will banish the gods from Faerun and unite the world under her rule.  Toward this goal, follow her commands unquestioningly and be willing to sacrifice yourself in her service.  To overthrow the gods requires power, and power is acquired through the accumulation of wealth and magic.  Power demands respect.  Chromatic dragons everywhere are to be venerated as the spawn of the Dragon Queen and paid homage.  When Tiamat assumes her throne, her draconic children shall serve her as dukes, and her clergy as their mortal vassals.

Mr. Cheez-It

Ubtao
†Unresponsive



Creator of Chult, Founder of Mezro, Father of the Dinosaurs
Symbol:  Maze
Home Plane:  House of Nature
Alignment:  Neutral
Portfolio:  Creation, jungles, Chult, the Chultans, dinosaurs
Worshipers:  Adepts, chultans, druids, inhabitants of jungles, rangers
Favored Weapon:  Tyrannosaur head (heavy pick)

Cleric Alignments:  CN, LN, N, NE, NG
NwN Domains:  Plant, Protection, Reptilian, Planning

History/Relationships:  Long ago, Ubtao agreed to stand guard over the Peaks of Flame against the day when Dendar the Night Serpent slithers forth and the doom of the world arrives.  In exchange, the other goods granted him dominion over Chult and agreed never to extend their dominion into Ubtao's fiefdom.  Over time, Ubtao's essence began to fragment into numerous spirits, one of which was a shadow entity called Eshowdow.  Shar recently absorbed Eshowdow, and her activity might mark the end of the agreement forged with Ubtao with unforeseen results.  Ubtao”s chief foe (other than Eshowdow) is Sseth, and aspect of Set acting as deity of the yuan-ti.

Dogma:  Ubtao created the jungle as a test for his people, a maze for them to pass through on their way to a heavenly afterlife.  Learn the maze that represents your life, for you must known it when you meet Ubtao in the after life.  Understand your place in the jungle, represented by your maze.  Respect the dinosaurs, for they are the Children of Ubtao, agents of his will and gifts of his bounty.

Mr. Cheez-It

Ulutiu



The Lord in the Ice, the Eternal Sleeper, Father of the Giants' Kin
Symbol:  Necklace of blue and white ice crystals
Home Plane:  Astral
Alignment:  Lawful neutral
Portfolio:  Glaciers, polar environments, arctic dwellers
Worshipers:  Arctic dwellers, druids, historians, leaders, teachers, rangers
Favored Weapon:  â€œHarpoon of the Cold Sea”  (longspear of shortspear)

Cleric Alignments:  LE, LG, LN
NwN Domains:  Animal, Law, Sea Caves, Protection, Strength

History/Relationships:  Othea was the mother of the giant races of Faerun and wife of Annam, father of the true giant races.  She had children with Ulutiu, when they were discovered he voluntarily exiled himself in exchange for Annam's promise to spare his wife.  He sank into the Cold Ocean with his ice necklace, causing it to freeze into the Great Glacier.  Othea planned to reunite with Ulutiu, but was slain by one of her sons, who could not venture onto the Great Glacier while his mother was alive.  He has no allies or enemies.

Dogma:  No person is the superior of another, with the exception of Ulutiu's clerics, who are his representatives in this world and who are set in positions of leadership to pass on his wisdom to his people.  Because animals share the same emotions, thoughts, and morals as people (but express them differently), they should be respected on pain of Ulutiu's wrath.

The villagers of the Great Glacier also believe that magic from any source but Ulutiu is blasphemous and those that practice it should be shunned and driven away.

Mr. Cheez-It

Valkur
†Unresponsive



The Mighty, Captain of the Waves
Symbol: Cloud with three lightning bolts on a shield
Home Plane: Warrior's Rest
Alignment: Chaotic Good
Portfolio: Sailors, ships, favorable winds, naval combat.
Worshipers: Fighters, rogues, sailors
Favored Weapon: "The Captain's Cutlass" (cutlass)

Cleric Alignments: CG, CN, NG
NwN Domains: Air, Chaos, Good, Sea Caves, Protection

History/Relationships: Valkur is the sworn foe of the Deities of Fury and looks to Selune to guide him across the oceans and seas of Faerun. He may have once been a sea captain from Mintarn who dared challenge Umberlee and won. The Red Knight, and through her Tempus, is trying to persuade Valkur to take more of an interest in the disposition of naval conflicts, but he feels his primary responsibilities lie in the protection of sailors.

Dogma: There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching beneath one's feet is the greatest feeling in the world. If humankind is to expand its reach, daring men and women must defy the odds and dare the impossible. The thrill of exploration is sweeter than wine or rum. There is always risk, but without risk life is empty. Life is to be lived and damn the consequences. One's loyalties are first to one's mates, then to one's ship, and then to Valkur, who protects all sailors. Rely not on Valkur's hand to always extract you from difficulties, for such is coddling and leads to a lack of challenge and the room to grow. Rather, Valkur helps those actively solving their own problems by helping their plans work.