Hobgoblin Quest : increase reward

Started by Nihm, November 09, 2011, 10:38:10 PM

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Nihm

Almost nothing for a reward, and an extremely hard end encounter, I think this quest could use some balancing.

Knight Of Pentacles

A lot of the new quests could use some serious balancing to be honest.

Kinslayer988

Although some of them do need re-balancing;

Thank you DMs for making these awesome new quests.
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Bearic

I thought the risk-reward was good on it as long as you had a decent sized group, any how.

Vlaid

That quest can be a bit grueling for the reward you get from it. Especially with the way it's setup, however it is pretty straight forward with very few surprises!

But, you could have just gotten bad luck on the rewards. It happens on even the hardest quests sometimes (of the ones I've done anyway).
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Jagged

This quest can be solo'd at level 6.

Nihm

Sure.  I'd like to watch you do that actually.

Letsplayforfun

I'm a bit out of action for now, but just so you are aware of my basic philosophy on quest balancing: little loot, better xp (as you probably noticed with basic quests like smelly tunnel, haunted armory or cellar). It goes also for 3-7 quests.

Hobgoblins can be rough because of halleberds crits. Apart from that it's pretty straigthfoward.

On a more general note, if you feel quests need rebalancing, we won't know it unless you say so, so keep up the reports, especially on new quests.

PS: I've seen two people solo that quest when it was being tested (which isn't hard since spawns are reduced on solo)

Calixto

Quote from: Jagged;264953This quest can be solo'd at level 6.
Using how much worth in supplies?
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Jagged

Potions are meant to be used, aren't they? =)

Nihm

I will happily come along with you on this quest, stay invisible, and watch you solo it.