New PvP Rule

Started by Spiffy Has, October 25, 2011, 12:51:28 PM

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Spiffy Has

...Make spawn dragging illegal.

I won't go into details regarding a recent even, but this is a completely absurd tactic where a creature repeatedly transitions and then runs through an area where monsters respawn, and uses them to fight the aggressor/defendant and flank while they are forced to handle the spawns or get Fugued by them.

It's a completely unfair tactic/unrealistic in that it's exploiting the AI of the creatures in question.

You deal with ONE set of spawns, then the player runs back through an area to spawn an entirely new set. This is spawn dragging. It's wrong, absurd, and ridiculous.

Discussion?

Big Orc Man

Why is it unrealistic to creatively use your surroundings in combat?

And more importantly, how would this be enforced besides disallowing ever retreating because a spawn might be in the way?

Alternative combat methods = powerbuilds don't always win.

Talir

Rules are set and moderated by the DM team. If this is needed, we will make a statement.

Dicussing such here will yield nothing good.

Mort

You're such a crybaby. -_-

Mort

The mountain has dangerous stuff living in it. The Underwater regions have drowning. Some regions are cold. Some regions have negative energy damage. The Dell doesn't allow magic and so on...

If you run/pursue through an area, sometimes stuff will respawn. This can be controlled by A) Not leaving the area you are in, or B) not pursueing people into dangerous areas.

If you pursue a sahuagin underwater and it ends up killing you... The Sahuagin using the fact that the Underwater area has drowning is absolutely fine and the werewolf using the fact that dangerous stuff spawns in the mountain and that these creatures can add a random element to a battle is also fine. If you dont want to deal with them, you can just invis, regroup somewhere. I assure you that most spawns wont follow you while invisible.

Come on guys..