Improve some of the Dragons' Breath potions

Started by Nihm, October 17, 2011, 12:10:21 AM

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Nihm

Currently, while the fire breath is fairly useful, most of the others I've seen aren't.  The acid breath does almost no damage, and the slow and sleep found on helmets seemingly do not even do anything.
 
I'd suggest upping the acid breath damage so it is more like Mestils' Acid Breath (5), and replacing the Slow and Sleep with something else as they appear entirely broken.

TheImpossibleDream

My suggestion for dragon breath would be as follows:

Damage: Constitution modifier D6 Damage
DC: Base Constitution

Meaning a 20 Con character would deal 5d6 damage with a dc of 20. This action requires a round to take effect and has a limited range so I don't think it'd be too powerful.

Egon the Monkey

It is because Dragon Breath damage and Save DC is calculated on the level of the creature firing it. The break point is at Level 7, when Fire goes from 2d10 to 4d10 and Acid goes from 2d4 to 4d4. Slow works for one round up to L6 and 2 rounds at >L7, as does Sleep. Take a look here for full details of each Breath effect. Is this much of a bother? The one dragon breath item that sees regular use is fine for what it does.

@Naga
There's plenty of ways to buff your CON even if you script it for unbuffed CON on the DC. A raging barb using an Endurance pot can push their CON up higher than that easily, and there are +CON bard songs. On the other hand it's rather useless to PCs with lower CON unbuffed, breaking it for Marching Dead. Plus a flat dmg DC for them all's easier, same as other consumables.

TheImpossibleDream

If you're a raging barbarian and you use this item you're retarded, the max possible dc is 34(meaning you're a dwarf and you raised con) and that is 12d6 damage meaning a maximum of 72 damage (almost never going to deal that damage) in a frontal cone (which can be sidestepped if you're expecting it)

Also you would need to be a level 8 barbarian to do this and get a max roll on both your con and charisma buffs. Now imagine just hitting the target three times instead of wasting your entire round action, you'll deal a lot more than 32 damage.

Currently the low flame breath deals 2d8 damage. A 14 con character would be dealing 2d6 damage, it's not a huge loss and makes the potions actually useful later on. No to mention how easy it is to get massive amounts of buffing items at low level from a certain quest involving an orchard.

Damien

This isnt an egon suggestion, therefore he doesnt approve. I agree some of the dragon breaths are far too weak though!

Egon the Monkey

It's more the fact that on my last PC I could easily have buffed up to well over 20 Con with a combination of Endurance, Rage potion and a +2 CON song which works for everyone allied. And that wasn't a rare occurence, it was what I did in tough fights. Add in drugs, CON perks or Polymorph Self and it gets ridiculous. The raging barb wasn't even an extreme end of the spectrum to point out how a simple L2-3 quest item could become a tool of unintended mayhem if a strong PC got hold of it or even one with a few good buffs. Also you might do more on one target with 3 hits of a barb, but an AoE deals far more total damage across all targets. Not everything is a 1 on 1 PVP, you have to consider how it can unbalance quests etc. It was a creative idea Naga, but it could get out of hand.

I actually agree with the original idea of having them cause a different effect. Changing the Slow, Acid and Sleep ones would give them some use. I don't really see why damage/DC should be off the CON modifier rather than changed to a flat DC and damage like every other consumable. As you've pointed out there yourself, these consumables could vary from 0 (10 CON PC) to around 12d6 damage. if it was done, it might be a neat indirect bonus to sorcerers to make the effect CHA based, and tie nicely into the whole Dragon Disciple lore. Still could get over the top possibly.