Set NPCs to Subdual mode

Started by Egon the Monkey, December 06, 2008, 06:07:37 PM

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Egon the Monkey

I just lost everything one of my PCs had (luckily this was a l4 alt) becuse I attacked Tobar on a misclick, then ran away and Colonial Guard Festbourn shot my PC to death.

To reiterate, Festbourn shot a 65 year old priest for stumbling into and narrowly missing a burly dwarf with his walking stick. That NPC is going to hell. :P

So, can we have NPCs subdue instead to avoid this or somthing?

Mort

So- we should focus 10 hours of our time fixing every npc because you misclicked?

Cost/Benefit analysis is: More pressing concerns!

'fraid the answer will be: Take an extra-second to make sure that you dont misclick!

Egon the Monkey

Worth asking. It was a bugger to lose everything due to a dodgy mouse :(

Cruzel

Instead of setting NPC's on Subdual, why not Do one better?
 
Add a line to the onplayerdeath, that checks if they are in an area marked NPC, or something. Areas like the Zig, old port? etc. which are NPC populated and REQUIRE a DM for PVP. Make it so if this check returns true, the PC's pack and body are LOCKED until a DM unlocks it or the player who the stuff BELONGS to, respawns/clicks on the pack. Since PVP in these areas (minus greifing) will always have a DM, Monsters will only kill them for a DM event ( or if lured?) or like egon's example ; Missclicks causing hostile NPCS. In any of those situations, You will likely have/be getting a DM at some point, so getting it unlocked will be a nonissue, and nobody will have to worry about getting drylooted.
 
Probably 20-40 minutes of work and saves a lot of time in the long run, since during invasions and whatever else event may happen in an NPC area, the DM's will not have to lock the packs of EVERY person who dies, allowing htem to focus on other things.