Stealth in pairs/groups

Started by Wrexsoul, June 19, 2011, 04:52:03 PM

Previous topic - Next topic

Paha

You can fade to stealth and not even realise it, because unless others use stealth mode, they won't fade out. Simple as that. It's nothing to be compared.

Arch Rogue

I don't really understand this thread.

If you are traveling with fellow stealthers, simply wait for them on transitions and restealth together, and move together without breaking LOS.

Issue resolved.

Wrexsoul

Sorry, but it doesn't really feel like the last few posts have taken my clarification post in mind. Of course there are workarounds, but they feel to me, in every point but "let's go from point A to point B on a route that we both know well and rendezvous there", rather crummy and roundabout in their nature, to half-solve a problem that's really got no positive aspects to it.

This wasn't a "help, this is broken beyond all aspects" suggestion, nor was it a "how can I work around this to sorta solve it well enough to get by in most cases?" help-seeking post; this was a "can we make this part of the game a bit better and more realistic/logical/smooth since it's not implemented super well by the engine?" suggestion.

The transition/landmark regrouping thing does not work if you are exploring somewhere you are not familiar with ICly, without metagaming. The putting out a trail of arrows thing seems cluttery and not very smooth. The "go visible occasionally to let them know you are there" only applies to situations where you travel with non-stealthers, which isn't what this post is about. The same method when being only with other stealthed people does not work when there are hostile enemies around, which is likely the reason you're stealthed in the first place. As Paha_Poika says, there are a multitude of things that really aren't noticeable that still count as "breaking line of sight", often causing people to disappear in the middle of hallways and such without them having a chance to know it. This also makes "moving together without breaking LOS" pretty impossible, especially when accounting for minor lag and desynchronization issues, without sending tells back and forth, which is both metagaming and immersion breaking.

I was of the impression that stealth as it is implemented by the NWN engine was pretty frowned upon to begin with, and what I'm suggesting is just one way to make it a little bit better, without any drawbacks that I can see. If you think there's a reason for this to be implemented if it's possible, or if it's simply not possible for some reason, please let me know as per usual feedback to a suggestion post. But otherwise; Why the hating? :(