Winning?

Started by Letsplayforfun, November 26, 2008, 05:01:02 PM

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Thomas_Not_very_wise

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When I win, its because I has lootz, friends, and influence about what shit happens.

Equinox

winning for is achieve what i set out to do i guess.

on EFU my biggest win was making 16 thousand gold in 3 days on a lvl 4 char drugo rauer, a nutter of a gnome obbsessed with cash and doing anything to get it.

winnign this would be getting the circle really powerful and ruling the world with cave bears ;)

The Beggar

I think all of you know to what mentality I was referring.

Caddies nails my sentiment perfectly about what RPing is all about.

Moonthirst

Doesn't everyone win in the end :)

The Crimson Magician

What winning is really about, is when you have fun, Let'splayforfun.

Win!

Letsplayforfun

Quote from: The Crimson Magician;98746What winning is really about, is when you have fun, Let'splayforfun.
Win!

Actually, this is certainly not about me. I'm rather curious about what that word means for everyone. Most of the answers so far are to be expected, and i'm curious to see if there are more original ones, that's all.

The Beggar

I think you are asking for a definition or discussion on something people would rather not let out applies to them to some level. Everyone does it, but most are uncomfortable about voicing it.

Personally many times I feel I "loose" when my character gets ended by PvP before I complete what I wanted to with that particular character, and I feel I "win" when I accomplish that particular storyline / RP goals. Thing is, that character survivability factors into that. The more survivable (RP wise or mechanically) my character is, the more likely I am to have fun with the game.

Problem is, when people focus on the mechanical aspect of survivability and the PvP aspect of the server. So much ends so quickly to FD PvP because people honestly do not want to "loose" their character, so, you make the high damage output character with high con to defend against that. Or the super duper sneaky high trap damage/sneak attack, or the super duper intelligent mage to come out of invis with the hold/PhK or flame arrow or ILM/GM spam, or any combination of classes we see and play over and over again to prevent our character's death.

We all roll it into the big "RP" burrito, but really some of it (perhaps a lot) has to do with we want to have fun at a game, and that means feeling like we "WIN" some aspect of something. No one logs on to "loose" or to not have fun. Thus, we all tend towards non-gimped builds, weapons, spells, etc.

Huskie

Winning = not loosing!

Seriously, when i caught myself thinking about something cool that happened in game, this is winning. Loosing is when i think the time that i spent in the game...

Meldread

I play a game to have fun.  When I am having fun I am happy, but I do not equate winning with happiness or fun.  I equate winning with success.  

This means I have to actually accomplish something.  I normally start out a new character with a hard to achieve goal, and then try to work toward that goal.  I normally fail because it's so difficult to obtain, but it is the short term and intermediate goals that I am after.  

An example:  I find a tablet that requires a high lore skill to read.  My PC considers himself/herself a lore master type of character.  He wants to read the tablet, but this means he is going to need some pretty powerful lore skill enhancing items.  

All of that gives me some goals:  earn coin, use coin to purchase lore items, use lore items to translate tablet.

Then after I translate the tablet it provides me with a new set of goals and challenges to overcome and achieve.  Along the way I have fun and exciting things happen.

I don't like to lose, but each time I create a new character I do so with the knowledge and mindset that losing is almost a certainty.  This allows me to have fun and keep playing without getting disappointed or discouraged.

The Beggar

I like winning. It's fun.

Loosing all the time is not fun. I do not like loosing.