Neutral/Friendly Turning

Started by Nightshadow, May 24, 2011, 10:16:51 AM

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Nightshadow

When someone turns undead, this also affects allies. I've seen at times where Clerics of Chauntea turn allied insect swarms, allied priests accidentally turn each others' undead, and recently, where clerics wind up turning the celestials I summon. Sometimes this just results in a very annoying fear or daze effect, but if they're strong enough, they'll actually destroy or dominate the summon. Once the Domination wears off, the creature is still completely outside its owner's control, and he is unable to control them in any way unless he too can turn undead with enough power to dominate whatever he summoned. Even then, it's only temporary.

If possible, please make it so that only hostile creatures are affected by Turn Undead. (This seems both like a Suggestion and Bug Report, but I can see why some people would consider it not to be a bug.. So I figured I'd just post it here.)

Egon the Monkey

Yeah. When I used to play a Cleric of Ghaunadaur, both of the clerics in the group would keep accidentally dominating each others oozes. Additionally, a recently dominated summon is unable to be unsummoned and will just sit there until it expires, but still take up your summoning points and appear in your display.

The Old Hack

I had the same experience when H'bala's undead came swarming. I innocently used my turning which also affects Outsiders and sent several friendly summons into a panic. >.< That was embarrassing! Is it possible to fix this?

Avdima

It looks perfectly natural to me, that when, for example cleric, turns undead and other foul beings, he would turn EVERY such creature, it is like bursting out his holy powers to everything around, not on specific targets.

Note, that I don't know if the system was changed on EfU, or if it is bugged, and for example, works on beings that it shouldn't be working on (turning planars turns good ones, not only evil for example).

But overall, I think that clerics and paladins should turn undead of every kind around, not only enemies. He banishes the foul energies, that animates the corpses, and there is no difference (from what I know) between skeleton npc and player's skeletal minion.
Undead being an example.

Ebok

This suggestion seems like a solid idea.

Nightshadow

And what Avdima said is why this is a suggestion. Because it does almost make sense for it to be this way.

Clerics should, perhaps, always turn their 'Opposite' whether it's allied or not. If it's allied and it's on their 'side' (evil clerics and undead, good clerics and celestials) as in being unhostile, then they bolster it somehow, perhaps granting it a small Turn Resistance for a few rounds, and if it's on their 'side' but hostile, then it stuns or dominates them as usual.

Though honestly I'd prefer that there was just no friendly fire in this instance, and that a cleric could choose who he did and did not turn.

xXCrystal_Rose

It does sort of make sense for it to stay as it is, though it could be annoying.. Some cases it is logical, others it just isn't. A cleric of Kossuth turning non-fire elementals that an ally summons? Makes sense. I've "accidentally" destroyed summons like that before from allies. A cleric of say Velsharoon turning an allies spirits and undead not so much though. I'm pretty sure that outsider summons are lacking in turn resistance by the way, though that might be intended for the EFU setting.

Ebok

Whether or not it makes sense, since it glitches up the controls of those summons even after the duration is expired--It needs some attention.

Avdima

Truth is, if it glitches the game, maybe it would be better to make it not work on friendly summons for the time it is repaired?
Or just, for the sake of gameplay, change it permanently and move along?
It would be great, if it worked as intended and all, but this is just a computer game, that have so many flaws, compared to pen and paper rpg, that some simplifications are needed, and maybe this is one of these.

chezcaliente

+1 in support of this. My two options (and I prefer number two)...

Option 1: The complexities involved here are so numerous that it would probably be simpler to make it so that turning only affects hostiles - no one appreciates losing control of their summons permanently. A cleric who turns another PCs summons on purpose merely has to set himself hostile to that PC in order to do so.

Option 2: If it is possible, make it so that "command"-type turns only affect hostiles. This way a good-aligned PC might still turn/destroy an ally's undead summons even without setting them to hostile, but an evil-aligned PC won't accidentally wrest control of them from their ally (and thereby bug the summons permanently). Similarly a fire-domain PC will still turn/destroy an "ally's" water-based summons (rightly so!), but will not wrest control of a fire-based summon from an ally.

Howlando

Turning will cease to affect non-hostile creatures - eventually.