Remove the AE option from Herbalism spawns

Started by Egon the Monkey, March 25, 2011, 12:17:01 PM

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Egon the Monkey

I've noticed that the Herbalism spawns in general aren't really that scary to a lot of Herbalist PCs who are Rangers and Druids who can simply AE them until they vanish. Since the spawns aren't useful any more as effectively a "summon to capture", can they be made Immune to Domination so that it's a danger more in line with the spawns from Alchemy which you have to destroy or flee from?

One_With_Nature


Lenthis

Well it is nature driven so nature driven pcs should have an insane boost.

Porkolt

Maybe you should read the post, Lenthis.

Lenthis

I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.

Mort

This sounds more like an oversight/bug.

Porkolt

Quote from: Lenthis;231078I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.

No, that's what the bonus from ranger and Druid levels is for.