More random spice.

Started by Disco, December 10, 2010, 03:57:14 PM

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RagingPurpleGiant

I love spice. It's one of my favorite parts of the game, and the chance of quests or explorations getting spiced is one of the biggest reasons I quest or leave the ziggurat.
 
I like to view spice as an opportunity more than a risk of death, if an evil wizard appears and starts throwing explosive goblin heads at me, I can defeat him and then try and force him to provide my company of evil mercenaries with explosive goblin heads of our own.
 
Even if it doesn't end up working out, in the end the DM overseeing the spice now knows about your kick-ass evil mercenary company and their desire for explosive goblin heads.
 
That's the sort of thing that I think can't have a price-tag in potions expended and experience lost. I'd gladly have my character die back down to level two for the opportunity to further the goals of my character/organization (Although I'd also love to do that without dying).
 
I can see where some people are coming from, though, dying and/or losing a bunch of consumables sucks. I'm all for some kinda warning system that'd let DMs know who likes spice and who doesn't.
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

Porkolt

For me, not even impossible spice is bad. The kind of spice that forces a player to retreat or gives them a losing way out is the best kind. When it comes to quests, players have far too much of an immortality concept, feeling like taking the risk of doing a certain quest without there actually being any, because they know OOC exactly what's going to happen and what the right strategy is.

It is excellent when a player has to forego that assuredness. It provides not just true risk (as long as the DM makes it a risk, not just sheer adversity), but also excitement and potential reward.

On the nature of risks: a risk is a measure that can be taken by choice. If avoided, some loss is usually involved (if not, you're talking a gamble). If taken, there is only a chance of success and thus gain, but failure involves even greater loss.

My appeal to DMs is to please include the choice aspect of risk. It avoids the problem that this topic deals with, while at the same time encouraging players to take risk, after all, if they don't, they're certain to lose.

Yalta

Just to return to Disco's post.
 
I have had DM spice on every one of the last 5 quests I have done with my main PC. I am not sure I have ever done Corals, Sunken Enclave or the Conclave Quest without getting random spice!
 
Certainly not a rare thing for all. I try to take the DM "love" as a good sign :)

RagingPurpleGiant

<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

GoblinSapper

I don't mind impossible spice it's just that no one ever wants to run except me, because they automatically assume there's a way to win.

Porkolt

Players who assume they can beat everything they face are stupid.
 
"Oh, the DM wouldn't spawn that dragon if there wasn't a fair way we could kill it without too much of a hassle."

Damien

Quote from: Yalta;213241Just to return to Disco's post.
 
I have had DM spice on every one of the last 5 quests I have done with my main PC. I am not sure I have ever done Corals, Sunken Enclave or the Conclave Quest without getting random spice!
 
Certainly not a rare thing for all. I try to take the DM "love" as a good sign :)

 cough