Keep Adding Awesome, Banner Resources

Started by Garem, October 18, 2010, 06:33:53 AM

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Garem

There has been a lot of neat new stuff added recently. In hopes that the creative awesomeness that is being produced these days will continue, I want to bring up an dusty topic. I know it's nothing new, but I'm sure it would have a positive impact on PCs getting involved in both PC and DM factions.

Banner resource acquisition has always been an interesting curiosity, but it never produced results. Because there were never any obvious benefits to using the system, it's fallen to the wayside. I'd like to see the system refurbished with enticements for player factions to seek these out.

There are three "nodes" that I'm aware of, each for a different resource. I suggest that the system not be too specific, but instead use a general "resource points" system. Farmlands rake in +1 per hour held, lumber mill +2, iron mines +4 per hour. Having to balance "well, we've got lots of wood, now we need food" would be unnecessarily tedious.

Next issue. What sort of perks should be awarded? Personally, I'd favor a system that allowed the leader a choice in the development of these perks instead of making them linear. Each perk could be bought at the guild registry office, which tracks your guild's resource count.

- Gold. I know in the past, DMs have been pretty solidly against giving gold rewards. But how about a small wage for any member of your faction? One gold per hour for the farms, two for the lumber mill, eight for the iron mines, for example.

- Open up a shop only accessible to the faction leader after gathering a certain amount of resources. Have decent items that can be named after the faction. "Bastion of Light Brotherhood Pendant" which casts Light 3/day, or "Blacksteel Pin Assassin's Hair Ribbon" with Aid 1/day. This could even have echelons, with better equipment becoming available as more resources are gathered.

- Improved Headquarters. Gain access to a permanent weak purple crystal that only heals, no restoration. Get a faction pet, like a dog, cat, or parrot. Hang pictures. Put up a statue, which the banner leader can name and alter description of via dialogue. Add a "potted plant" that gives you 5 objects for alchemy/herbalism per reset. Add a butler NPC that serves food/drink. Maybe create a description message for when you enter a faction HQ denoting how wealthy the place appears to be, and this can be a changeable aspect.


Hope these ideas help! One thing I haven't sorted out my opinion about is how to apply this to DM faction PCs. Maybe DM faction PCs can have the choice to "banner" under that faction or choose a PC faction join. But I dunno.

TheMacPanther