Is there too much money around?

Started by DollarPhil, June 07, 2010, 03:09:01 PM

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Capricious


Joe Desu

I believe that some now how to make money and are good at it.  Others are not as good at it.  I do not wish to make it easier for those who are not as good at it to make gold.  I do not wish to limit the gold that the pro's can make.

But this is all new stuff ain't it?
http://www.escapefromunderdark.com/old_forums/viewtopic.php?t=13609&highlight=rich+4000

Hilltop

There are benefits to knowing the engine/ server.  I just play my way and enjoy myself, and don't worry about anyone else.  Don't worry about others, and play your way, IMO.  I've never run into problems with powergamers or what-have-you.  Often I've been very successful just playing my way, pretty incredibly successful actually.  Do your thing and enjoy yourself, I say.

Porkolt

Hey guys, I don't mean to be nitpicky, but try to keep to the topic at hand.
 
It's not about how unfair it is that some players are better at making money than others, it's how there is, in total, too much money flowing around in the module.
 
As mentioned, some people are going to be rich, others are going to be poor. This isn't really a problem, because wealth doesn't provide any -real- benefit (especially if DMs implement more of those money sinks I mentioned earlier). Eventually, an influential PC is not made by the amount of gold he makes, but how interesting his concept is and how well he's played.
 
The more gold = better gear argument doesn't hold either, if only because DM loot often doesn't cost gold, just an investment of time and quality RP.

Howlando

Well I think there's a balance to strike, between having PCs just be totally reliant on finding their supplies vs. having to buy some as well.

Some of the more recent changes I made were done with the theory that it's better for PCs to have some gold to buy things from merchants rather than just rely exclusively on questing to get the supplies they need/want.

So for example a lot of potion drops were nerfed, but a few minor changes were made to make it easier to make GP.

Generally I don't think the goldbloat is that bad (judging from access to our graphs), the ideal for me is a successful adventurer be able to make a little gold but for gold to still have meaning and be desired/in limited supply.

Obviously 3k a day seems way too high for me, but I do think that is the average player experience to earn that.

It would be helpful if players could PM me the exact means by which such high quantities of GP are earned. As always, opinions about what quests are too rewarding are also appreciated.

Listen in Silence

The money sink suggestions appear extremely suitable to me. I would definatley be interested in for instance, highly expensive inns or taverns for the elite and lords, with rentable luxurious rooms. This reminds me of the grotto in sanctuary, which was really fine.

Dyes are another such thing. As long as the price is put very steep, it would be kept rare and exotic. Still I am certain the richest characters would be wanting to purchase.

Jayde Moon

Absolutely SUCKS that you guys can find gold at all.  I haven't made a single gold piece in EfUA in MONTHS!!!

:me[/color] shakes fist

Perugian_Flower

I would say no, not really. I think there are some gold sinks around, but generally aside from a few spots of luck my characters seem to stay poor.

Letsplayforfun

Quote from: Secutor;186581Were it up to me, you'd all have 9 gold, rusty chainmail, a club, Duergar invisibility potion, and some rat meat.

Hear.

The Crimson Magician

Making gold is easy. All you need to do is mug a PC. (You know, the ones that brag about having money all the time.[/b]