Remove the damage from Knockdown

Started by 9lives, May 18, 2010, 07:59:43 AM

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Cerberus

Actually good point, while trying to instigate you proved my point. If you see a PC fighter in plate armor and don't try KD and then see a disguised PC (you know as a wizard, but your PC wouldn't) in full-plate with a visored helm and you start spamming KD you took advantage of the fact you can see his name bubbled over his head and basically are cheating.
 
I never said if you can't justify it IC... It's when you run up to that elf in a chain shirt with a shield yelling "Savage!" and have no IC clue, yet somehow the KD gets tried when you OOC know it's a druid and doest for a ranger. A fighting style is one way or another. If you always go for KD's then do so regularly, if you wait until you asses the other person first then deside if it's worth trying then do that. Pick a fighting style for your PC and stick to it. Dont only use abilities based on OOC knowledge. (Yes, I do RP ("gimp") my PC's in this way.)
This is just my opinion, if ya'll wanna power-game instead of RP, your choice [shrug].
 
You want to spam KD on a giant spider, or a bark skinned druid. Or better yet a barked skinned giant spider... Go for it!

derfo

cool argument for removing damage or not.

TheImpossibleDream

On what LPFF said earlier. There are almost as many classes without concentration as discipline and KD is as easy to counter for all classes as taunt. Talking about not killing someone with a PHK wand seems like a joke as there are a number of better pvp wands for your 8k.

In addition KD is bugged in such a way that based on your initiative you often cannot re-kd someone before they get up for 3-6 seconds. So, no, the penalty is not negated by itself.

There are three methods for evading KD as a mage. Method 1 avoid mellee, keep see invis up and invest in detection (7 ranks is enough for those who do not cripple themselves for stealth.) Method 2 keep your ac buffed. It is very easy to walk about with 25+ ac over extended peroids. Imp invis or a displacement potion work wonders. Method 3 elemental shield, even with the best elemental protection potion a fighter will have to stop to heal if you use the action window correctly.

The action window is an important factor when being KD 'spammed' for one moment provided you mash the action enough you will cast a spell or drink a potion.

Above all if you die in three rounds to three KD's the reason you died was not KD. Easy to blame KD. But if your charactor cannot survive 18 seconds toe to toe you were goig to die regardless. Eliminate kd from your mind and consider your opponent is hasted. Meaning you will need to survive at least three rounds of damage while hasting and attempting to run.

Bottom line is that if you get into a kd spam situation and die it was either bad luck or stupidity. Its like if I complained that my rogue can't get high enough ac to make a dex build work as well as it can shifting the balance greatly in favor of strength based ac builds. The arguement just doesn't work. If we had a higher level range there might be some issues worth addressing.