Invisibility Change

Started by Coldburn, April 29, 2010, 01:27:15 PM

Previous topic - Next topic

Coldburn

Without all our 'I'm invisible all quest long' fanboys raging, here's my suggestion.

Invisibility is way overpowered for a level II spell. Broken, even, since you can't 'hear' someone with -10 H/MS modifier stamping on the floor no matter how high your Listen is, until they get too close.

So what I propose might fix this.

But seriously Daz. What about my suggestion? Invisibility gives 6 seconds of Invisibility and 100 Hide for 1 turn/ level?

The abominably high Hide modifier ensures the effect of Invisibility. Which is exactly that. You can't be seen as long as you hide. The 6 second Invisibility spell allows you to sort of Hide-In-Plain-Sight, to enter Stealth mode and use your ridicilously high Hide to remain unseen. The moment you start moving however enemies will begin to roll Listen vs. your MS, exactly like what would phatomably occur when you're Invis. Remember, Invis makes you unseen, not unheard.

Of course there's some problems with this suggestion, and the first might be solved by dispelling the 100 Hide after the first hostile action.

Etc.

Discuss.

TheImpossibleDream

You're supposed to be able to run while invisible though. Due to nwn limitations you can't while in stealth mode.

Oh and also then it could not be countered with see invisibility and if you made see invisibility give 100 spot then it could be used to negate stealth. Really you can't win with this.

Coldburn

I hear you can even hear people drinking potions.
Nevermind, I'm convinced.

Do with this thread what you want, but I want you to buy her a drink first before you turn off the lights.

Lulzebub

What problem does this suggestion propose to fix? That you personally don't like invisibility?

I have a counter-proposal. If we get rid of invisibility, we should get rid of all hit points over 50. That way fighters don't have the unfair advantage of being able to survive critical hits. Fighter HP is way OP, and I don't want to hear anything from those fanbois, either.

Staring Death

I think Coldburn needs to be chased by a few Chosen, shot down by archers and fireballed to death while invisible.

DeputyCool

Naga summed up why this doesn't work.

Nightshadow

The most you could grant is 50 hide, due to the cap, also, people can still hear you while you're not moving in stealth mode. Here's the NwN mechanics for listen/move silently, though it may be slightly different for EfU.

Taken from: http://nwn.wikia.com/wiki/Listen

    * +10 DC if the listener is in combat.
    * +5 DC if the target is standing still.
    * -5 DC if the listener is standing still.
    * +1 DC for every 3 meters between listener and target.
    * Size modifiers (tiny: +8, small: +4, medium: 0, large: -4, huge: -8).
    * +5 DC for every 40cm of object (including creatures) between listener and target in outdoor areas.
    * +2 DC in indoor areas if the line of sight is blocked and the target is within 4 tiles.
    * Area listen check modifiers.

And while we're at it, here's spot/hide:

    * +10 DC if the spotter is in combat.
    * +5 DC if the target is standing still.
    * -5 DC if the spotter is standing still.
    * Size modifiers (tiny: +8, small: +4, medium: 0, large: -4, huge: -8).
    * Area spot check modifiers.
    * +5 DC for stealthed players (only), if they are in the back arc.
    * +5 DC at night if the spotter does not have a light (or darkvision).
    * -10 DC at night if the target has a light on them.