Familiars and placeable transitions

Started by Nihm, April 30, 2010, 02:59:25 PM

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Nihm

These do not work for possessed familiars.  Anything requiring clicking on, for example tunnels or footsteps, will not transition the familiar.

Egon the Monkey


N/A

Would these commands work?
  • recall
     Recalls all current, stuck associates (animal companions, familiars, etc.). Works best with plenty of open space around you.
    • Example: "/c recall" will port all associates to your general area.

PlayaCharacter

Quote from: Nihm;180192These do not work for possessed familiars.

The "/c recall" command does not mitigate this issue.