Ferry to the Sated Shark

Started by Egon the Monkey, September 25, 2008, 10:29:04 AM

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Egon the Monkey

I did an invised run to the Sated Shark today to see if it was possible for level 2-4s to make it there. ANd the answer is "Yes, but it takes 3 invis spells and a *spoiler* can see through invis if it spawns in the area". I ran across Trolls and worse, as a lvl 4...

Now, sure, you could organise a huge expedition, or hire some total badasses to escort you, but you'd need a party that IC REALLY wanted to go to the pub.
I've seen a level 2-3 and 2 level 2-4 quests there, none of which are soloable, so the odd low lvl PC that makes his way there can't do them.

I'd love to see a ferry costing say 10 gold that takes you the the Shark. The rest of the area's still deadly, still a challenge, but the Island of Bliss and the adjacent relatively safe area's still accessible. I'm trying to sort this out IC too.

Thomas_Not_very_wise


Goblin Butcher

I'd actually hope easy access to places like this would involve being friendly with certain marine organizations, maybe, not biased at all here, really I'm not <.<

Oh and a ferry just a few zones off that area costs 50gp, I think it should cost at very least 80-100gp to get to such a safe and pleasant luxurious place.

Edit #3: That is to say if indeed there is a public ferry.

Oroborous

I was just about to make this suggestion myself. With the number of low-level quests there, it makes little sense that it is so incredibly dangerous to reach that area. I was in a terrific party of level 4-6 PCs last night, and we almost had several deaths trying to reach the Isle of Bliss, and we were all too high a level to do the quests as it turns out.

Cruzel

Just because there is a quest there does not mean you NEED to smash it.
 
atm establishing a boat/raft seems to me like something that should be persued IG by  maybe trying to build a boat/raft or getting acess to one through other means. Or maybe just persuading your local raft/boatsman to go there?   To me this sounds like a good idea,  but I think it would be more fun for someone to try to work for it IG, rather than the DM's  throw in a random boat  just to make your smashing quests easier.
 
Another point to be considered ; The geography of the place may make it impossible to reach by boat/raft.

Caddies

My faith in the playerbase has definitely been restored with this post from Cruzel. I am relieved that at least some people have said no to quest smashing and instead are focusing on actually creating something memorable and enduring through RP.

Egon the Monkey

I would *think* that exploring the abandoned Illithyri ruins would result in some great RP for new archaeologists. Also, if you don't want to do quests, don't do them, but don't think they should all be put in hard to reach areas. I like seeing what the DMs have cooked up as scripted, and it's galling that I've missed out on a load on my main.
One of these even has lvl 2-3 party size 2-*10*. How do you persuade 10 new PCs to go through the Swamps?

Ironically, I found all these quests on a exploring trip I went on, not for the planned quest on the way, but because my PC HAD to see the PUB, and didn't even want to do the quest. I was after beer for Dwarves.

In fact, there are a lot of interesting things *in* scripted quests that make good IC talking points. Not going to spoil anything by saying where, but there are a few things that require Lore checks and reveal clues.

Also, like I said, one of my chars is pursuing "get Johnathan to arrange a boat for the Shark" through IG means as well.

Sr.N

QuoteI was just about to make this suggestion myself. With the number of low-level quests there, it makes little sense that it is so incredibly dangerous to reach that area.
Just guessing here, but maybe it is intended for characters that start out in that area? Only DMs could tell, though.

I can has fun?

Quote from: Sr.N;89127Just guessing here, but maybe it is intended for characters that start out in that area? Only DMs could tell, though.

I was thinking exactly that same thing.

Personally, my gripe with this issue is that there are ruins in a quest area that my character truly wants to explore, but can't because of the level cap. I'd like to hear from a DM whether or not it's kosher to have my level 6 character allowed inside the QA, just once, for purely RP reasons. If it is not, then the answer is to simply hire a bunch of low level PCs to do the job for me. Good for everyone all around.

Oroborous

There are more quests for low-level PCs in this area, where you can't start than the area where you can start.

It has nothing to do with "fixing" an issue IC.

Its simply poor design as near as I can tell which is an OOC problem. A set of features, ostensibly designed for the player base at large are out of reach of the intended demographic because of a design flaw which failed to account for this inaccessibility.

If it is a design flaw, it should be rectified without any pedantic whining about how we shouldn't smash quests or correct all things IC-even when the flaw by all appearances was out of character.

Several solutions are possible.

1) Either people should be able to start in this area; there is no way to do that yet.

2) There should be a way for people of the levels these quests are designed for to reach the quests.

3) The quests should have their limits increased so the groups that have the ability to reach them can do them.

Finally, why all this "only DMs can tell" malarkey? I DM elsewhere, I know for a fact I do hairbrained things without thinking or even realizing I did them. Yet when players go "only DMs can tell" and use that as a justification not to offer corrections to problems players perceive, it makes it impossible to ever fix anything that went under the DM's radar. I really wish people would show a little more concern for the server and drop this reasoning--far too many problems persist because players think DMs actually are aware of everything going on all the time. I have to assume, that whatever DMs spent hours making quests in this area wanted these quests enjoyed by as many players as can reach them--and was nothing purposefully wishing to build quests that would kill over 50% of the low-level PCs who set out to do them and wasn't likely thinking "I'll put all these quests way out here so a bunch of people can IC find a way to make it easy to get to them."

Jasede

Quote from: Oroborous;89111I was just about to make this suggestion myself. With the number of low-level quests there, it makes little sense that it is so incredibly dangerous to reach that area. I was in a terrific party of level 4-6 PCs last night, and we almost had several deaths trying to reach the Isle of Bliss, and we were all too high a level to do the quests as it turns out.

You should have done the nearby level 4-10 or the other 3-9 one, then!

Just kidding, I think these two were only implemented yesterday or the day before. What I am trying to say is that place needs a cheap way to travel there quickly, else it seems like a waste.

Howlando

This thread is filled with nothing but sarcasm and absurdity. Rest assured adding a ferry to this location has been on the to-do list since before EFUA began.

dragonfire9000

I say make 'em do it IC.