Duergar Quest Part Deux: Traps.

Started by BrittanyPanthas, October 18, 2009, 01:15:02 AM

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TheWastesAreFrozen

It gives a save for half damage -and- to avoid the paralysis, it's just not a reflex iirc. Some traps don't use reflex and that's a good thing imo. However, I still agree that deadly traps shouldn't be on scripted quests, especially ones that are kind of there to mostly keep people supplied.

derfo

i think it's fine and a quest as easy and accessible as purple crystal mine should have a wrinkle to even things out. if you die to deadly blobs like from that movie flubber or whatever that's your own fault

Gippy

It is too overpowering in PvP too. There's many reasons to remove it. In the future quest balance discussions should go to "Bug reports" ---> "Exploitable bugs." We're pretty decent at seeing when there's a problem when it gets pointed out to us, and by all means point out as many problems as you wish.

FleetingHeart

It's only overpowering in PvP if said trap is set to be recoverable.