Be ruthless

Started by Kiaring, September 23, 2008, 06:18:19 PM

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MithrilDragon

I can't believe I almost posted a reply without even noticing the tone.

petey512

Also, if you really actually want something that a character has, whether it's DM Loot or merely a highly enchanted item, and your planning on mugging them, do it with style. For example Iv'e always toyed with the concept of an "honorable" mugger, a mugger that approaches the mugee....?... and says, "That's a nice Chosen-slaying sword there, I'll give you 200 gold for it." If they refuse, let the pvp begin, and if you beat them, take the desired item and leave 200 gold on their person. It makes it hard for people to call you a jerk if you do something as cool as that.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Dr Dragon

I agree with Klairings be Ruthless. As it seems to be since my first char Ive noticed people who dont FD end up getting ganked the next day (or so).

some examples of chars I played.


Timmy Him and other gangsters of Lower subdued and robbed wizards only to get charged with attempted murder and to loose all my stuff and thrown out. and having the law hunting me when in actuality we could of fded and ended up getting more work and walking around.


My first char him and his posse had this one guy subdued.(The boss wanted to do some RP rather then just FD him their like one guy was saying.)  (who through some strange ways escaped) He ended up showing up and ganking us all and almost collapsing a huge pc faction.

Their are tons of others examples.

Personally i agree with klairing on being rutheless as her char

petey512

Dr. Dragon, to be fair, a majority of your characters have been utterly ruthless.

Forgive me if I'm wrong. I'm just pointing that out... Koinus Sten, Redbeard?, Ratchell, That halfling guy.... all ruthless.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Xorisai

I'm quite new to this server, and to be honest, permadeath isn't really my thing.  I like conflict, but I hate how permadeath PvP tends to work - I've played on a lot of servers, and in my experience, the more serious death is the more metagaming goes on.  It's true that on servers with mild penalties for death, it doesn't seem very "realistic," but the flip side is that characters are rarely afraid to fight "like their character" rather than "like a player playing to win."

Additionally, the cost of a permadeath environment is that OOC factors start to intrude on killing; in a "low penalty" server there's no problem with killing someone because your character would, while in a permadeath environment people (myself included) tend to make more OOC decisions.  Will his "gank squad" come after me?  Do I want to risk losing my character later on because I don't kill this guy?  Do I want to ruin somebody's day by permakilling that character?  My philosophy on permadeath affects my character's actions in ways that it would not if permadeath wasn't an option.

I'm not arguing for or against anything.  I understand that this is how this server works, and if I get tired of it I'll just find somewhere else.  There is, however, an undeniable propensity for OOC and metagaming factors to creep into permadeath servers, no matter how much we try and just "be our characters," and it seems like this thread is further evidence of it.  I've never played on a server that has ever "solved" the problem, because you really can't - it comes with the territory.

Maybe my next character will just be a cleric of Eldath. :mrgreen:

Caddies

I would advise against bring 'ruthless', which is basically taking all the sportsmanship out of a game that relies upon it very heavily to function on a communal level. However, having said that, sometimes it just DOES NOT MAKE SENSE to not FD someone, from an IC perspective. In these cases, I think its equally as important as being courteous, to not be courteous. Betrayal of your own character is a greater crime, in my opinion, than making someone happy OOCly.

Howlando

I feel strongly that in general we have very little problems, although it is true that people like to post about this issue from time to time, generally because they're feeling dissatisfied and want to get it off their chest.

I also feel strongly that having a PvP server is essential to our mission of telling good stories, and that the occasional OOC dissatisfaction or other issue is more than outweighed by some of the incredible satisfying and superb RP that involved player conflict/PvP.

(As a reminder, guys, dying to PvP does not necessarily mean perma-death, it is just a good opportunity for it)

If anyone has further issues or concerns feel free to PM me, but I'd rather this thread avoid turning into a place where people discuss specific incidents or past history with old characters.

RIPnogarD

Not sure this is still on topic but it seems to be the way the thread is going…

To me it’s not always a matter of perma or subdual it’s a matter of DM availability and house rules for PvP. I’m not knocking the DM’s here, I’m getting into the house rules. For instance when some new 2nd or 3rd level character starts ranting about being tougher than anybody and challenging each character that walks past them. Yeah, sure most will walk past and try to ignore their ranting but then there is going to be that 6th or 7th level character that can spank Joe Bigmouth but is not allowed to. Not to mention if they are followers of gods that are opposed. Now the 6th level follower of Tyr has to let the 3rd level Banite or Talosian live because they are not allowed to kill them due to level differences. Of course this can go the other way also and the 6th level Garagosian has to let the 3rd level priest of Tempus live. But either way you look at it, once certain pantheons have a strong foothold someplace it is highly unlikely that any of their rivals would ever live more than the length of time they can remain in hiding. To me starting a PC that is strongly apposed to a faction that has a strong foothold and a temple should be treated like a goblin or kobold. You wanted to start the PC now deal with the consequences and let’s see how long your opposing character can live without getting perma’d.

So IMO, you can’t play high-strung seriously opposed pantheons properly whether the player is a capable role-player or not and it’s nobodies fault.

Luke Danger

I'm going to talk from experiance  here. . .

I'm sure some of you remember my origonal character, Luke Danger? I litterally painted a bulls eye on his head (albiet unknowingly) and got ganked because of it. Well, needless to say I was ticked because the only IC justification I could think of was because I survived one of the major clashes in the old EfU server, but that didn't make sense because it was what, half a year later? I'll admit it, I was pissed off and had to vent a bit. Once I collected myself, I was fine. But still, it was a major disapointment for me that I litterally was being passive, and next thing I know I'm ganked. Well, I doubt it's going to matter now, so, here it is. Danger was trying to get the Greycloaks back into operation so they could take out the House Montezzi back in the old server, and I really had done little for it (there were times where I felt like I'd have to make another Paladin just to save them, damn they went south after the sound leader died (in my personal oppinion). . .). So I was ticked, but later I learned that it was because their spies were too good for me. Well, in all honesty, I asked for it because I was planning on tackling the strongest PC faction ever (Granted, they had lost a lot of their strength, as I learned later). But the thing is, even if you're passive about it (as in, you're not on the active warpath), if you plan on going up against one of the groups that are entrenched in the server, you gotta be ready to fight before you sound the horns of war.

So here's the moral of this Fairy Tale: When you make preperations for PvP, expect to be PvP'd at least one when preparing, and if you lose, you lose. Feel free to vent privately, maybe with a friend you just got dropped with, but don't send it to the players who ganked. Take a day or two, cool off, then come back when you feel ready.

Though I do frown upon ganking the weaker groups, I feel it's tasteless, especially when it's a full 6-8 against a group of say, 2-4, and that's not counting level and equipment differences.

But in the end, it's your fault for skylining yourself, so if you intend to be joining a group that'll face PvP, or have goals that will have PvP, be the hells ready to die before you make your attack, and if you're mad, log off and cool down.

Howlando

QuoteIf anyone has further issues or concerns feel free to PM me, but I'd rather this thread avoid turning into a place where people discuss specific incidents or past history with old characters.

Looks like people can't abide by that, so rather than see a potentially useful thread be buried in ancient discussions about specific situations, I'm just going to lock the thread.

If there's questions just read my comments or PM me.