Trade Quests

Started by lovethesuit, July 09, 2009, 11:32:30 PM

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lovethesuit

The server's getting bigger all the time. Back in the Underdark, there were minor delivery quests that could take you pretty far out of Sanctuary, such as the one to Fort Mur. With EfU:A at the size it is now, maybe it would be a good idea to open up some trade quests to get people familiarized with the server.

It would work like this: you speak to NPCs in certain locations that will let you invest a certain amount of coins. You then get unique trade items based on whatever resources are most common to that area. For example, the Ziggurat would have shipments of lumber, fish, etc. The shipments would be heavy, like 100lbs. each. You could try and take one or two yourself, or hire a bunch of people to go with you and help you carry stuff. You can take these items to other NPCs in other parts of the server and trade them, hopefully making a profit in doing so. Certain commodities would be worth more in different areas, which would encourage people to look for more lucrative deals rather than just going back and forth between two spots.

Listen in Silence

And if you bring resources to the ziggurat that're rare and sought after, you could get banner faction points!

Cool suggestion.

OrchardOfMines


TheMacPanther

This is really cool, I'm all for it.

Luke Danger

Highly support this. Too little trade routes, too much combat.

Thomas_Not_very_wise

Time for the Waukeenar to rise again! (and the bandits!, these items could be traded without the quest journal, they are handed to you, and no question ding, anyone can turn it in.)

Caddies


Luke Danger

Agreed, there should be a way to 'bandit' things

Drakill Tannan

This could be developed even further, making badits to be profitable with PCs being able to buy/sell items through cities Fable-like. I'd like to suggest a black market where this supplies could be sold for profit: less that what you bough it for, it will make bandits roam the roads looking for things to steal and sell.

It would also be cool to have a caravan or a pack mule to carry this goods, of cource, bought or loaned by a price. If it could be a henchman with something like 24 STR so it could carry a lot, but could only walk and was vulnerable as hell. Players would face a dilema: fast & safe or just veeeery profitable.

chrijone

This would be ace to see in game.

Blubie

Yeah, let's trade with Stargazers.



Lol.

derfo


Underbard

While this would be great to see, I can't help but think of all the comments in the past about low level quests being too hard to get to in the wilderness.  In the UD, all that was required was a little stealth to travel virtually anywhere, but in the daylight, stealth doesn't work as well.
  Perhaps a couple of invis potions from the trader to ensure a return would help with this.

Pinefish

If you do use mule henchmen, you wanna stop them using the raft as that could make it a bit easy but i deffinately like this idea. Would be good to see a few PC's and a mule or two getting ambushed by some PC bandits and making off with the goods.

Also having you bring back goods to the colony from the farm, lumbercamp and mine could be a nice little quest though maybe you'd need a scripted ambush there as theres so short a distance to travel from the first two.