Looting the whole thing

Started by Thrall, June 12, 2009, 08:32:52 PM

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Thrall

What is your thought about it guys? I know we already have a crazy wide amount of loot and enemies but my question is: If you kill a trogodyte warrior wouldn't you find on it a trogodyte trident and armor? I think that when you kill a person in the real world they would drop their armor, cloths, items for their duties and such. Think about it. This would be hard to do but....

What do -YOU- think about it?

Relinquish

Unbalanced, Purple crystal mine dropping fullplate x10+, I don't think so.

Luke Danger

Chances are if you killed a foe, the armor would be wrecked mostly, to the point of 'not worth hauling home'. If it occasionally drops because you managed to kill the foe cleanly (IE slitting the throat without a neckguard, neckshot, etc.), then that'd be another thing.

Raposa_Fox

Quote from: Luke Danger;130952Chances are if you killed a foe, the armor would be wrecked mostly, to the point of 'not worth hauling home'. If it occasionally drops because you managed to kill the foe cleanly (IE slitting the throat without a neckguard, neckshot, etc.), then that'd be another thing.

Agreed. The reason why it does not happen, is the one previously noted, crystal mines would give flike, 10 full plates ... And the IG explanation is the one Luke Danger pointed out.

ScottyB

There is plenty enough junk loot around already that we don't need everything's gear always dropping. This is, first and foremost, a game. Not a murderous-scavenger simulation.

derfo


Mort

I always liked Fallout for the drops looked realistic. But they never intended this to be multiplayer and once you killed someone, that's it, they're gone for good.

For reasons stated here, this wont be happening.