Quest Level Changes

Started by Gippy, May 05, 2009, 03:16:36 PM

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Mort

We'll let you guys have your fun debating. Go for it, friends!

Drakill Tannan

Quote from: Egon the Monkey;124260Scalemount *is*.

If you're that level, you likely don't have a great amount of insulation, so the Combusts are lethal. Add to that the fact that at L3-4 the Coloursprays blind you and can't be protected against, and the Clouds of Bewilderment at point-blank range, the capacity of some enemies to Dispel and it's a real bitch of a quest. I have died more often on that than anything else in the 2-6 range.

I have to disagree with you here, the Scalemount is a matter of planning and using wisley the right weapons and antidote potions on the right moment. I've never used potions of insulation, yet i have been combursted, it is lethal to a mage, but a frontliner has no trobule with it as long as as soon he gets combursted he flees to the rear to heal. Also kobolds need to get close to cast it, 2 or 3 archers/crossbowmen will likely kill it before it finishes casting it if the kobold is spoted on time and all focus fire on it, same happens with the color-spay casting kobolds, spell wich can be avoided by remaining at a safe distance from non melee kobolds and fleeing when you se the unarmed kobold begins casting someting. The priests that summon undead, you can ignore the udead and focus on the caster though ranged weapons, and it won't be a threat, specially when you retreat when you have to. As for the coulds.. to tell the truth i can't remember these apearing, maybe i need to venture there with more players?


Quote from: Egon the Monkey;124260TBH it comes down to consumables. At that level you have few of them, and you need them to deal with the many and varied threats. By the time you've got them, you're too high level often.

Actually i've completed the quest with 2 more people, not mage so no buffs, only one frontliner, only 1 antidote potion and myself i only used a single lesser purple crystal (no, not whole). So i'd say it is pretty doable at levels 2-5.

Wich is why, i disagree with this change.

The Crimson Magician

Kobolds can be comparable to Vrazden on a small scale imo. 2-6 works fine.

Nihm

It sounds like the problem with Harpies is their spell selection, not the level range.

erglion

I agree with Gippy's original sentiment

SkillFocuspwn

Harpies I most definately agree with, although Scalemount is an awesome challenge for lower levels! It's like an epic quest for lowbies, and allowing level 6s to do this I think would lower the fun of the challenge. It's hard, but if done well it's amazing.

VanillaPudding

scalemount should be 2-6
Gnolls should be 3-9 (the higher end spawns on this quest are fitting)
Orcs 4-10
Harpies rebalanced to be less static and 3-8
Ilythiiri ruins - rebalanced and adjusted accordingly
Gem mine - rebalanced

Honestly, I think giving the 8+ range a little more to do that does not require an optimal party to be worthwhile would be nice. Currently  those characters are fairly restricted on their options, especially outside the the peak playing times, due to the way the 'higher end' quests are balanced.

Egon the Monkey

Gem Mine is pretty much fine. I've not had anyone die on that since I tried to Combust the boss a way back. THe only thing to change there would be lowereing the damage on a couple of the enemies to not "2 good hits can kill you" damage.

The only other  thing I would suggest to alter it is to allow ANY PC to ICly remember about what the obelisk there does. A few PCs who did Sternhund's DM quest version got permission to ICly know what's in there every time, but if everyone could recall what they knew about that, it would lead to more people trying to figure it out. It's a really cool feature, but most groups just ignore it.

Mort