The Spellguard Auxiliary

Started by PintSizedSaboteur, September 15, 2015, 08:49:41 AM

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PintSizedSaboteur

Some mood music.  



Are you looking for an association that's easy to join and will get you on a fast track to being involved with plots that have the capacity to affect not just day to day life of the server but the narrative of the Chapter as a whole?

Then you want to join the Spellguard Auxiliary.

Whether you want to be a leader or a henchman, a mad scientist, a hulking crushbeast or even just a public relations officer the Auxiliary is the one association that can provide a launching pad for most any Sanctuary-based concept to contribute to the server in all sorts of interesting ways.

To give some inspiration, I'll try to pull my best to pull together a list of concepts that you can use as a springboard for making a fleshed out character for either of the two schools below.

Quote from: School of EngineeringContrary to popular belief, there's more to the School of Engineering than having a lot of Craft Trap/EFUSS Engineering. The School of Engineering is the 'subtle' school, with a lot of fingers in a lot of different pies. There's social engineering and even research and narcotics involved too!

- A covert asset who infiltrates one (or multiple, if you really want to play a dangerous game!) of the other groups in and around Sanctuary and reports on their behavior to the Big Brother-esque Spellguard.
- A propaganda artist who works to demonize the enemies of Sanctuary- whether real or imagined- in the eyes of the public and the adventuring populace and distract them from what is really going on.
- An apothecary/alchemist/herbalist who uses the Spellguard's vast resources and ample facilities in order to further their own research into their field of choice.
- A drug dealer who works in Lower Sanctuary on behalf of the Spellguard, making Lowersmen dependent to illicit substances and spreading dissent and sickness among their ranks.
- A charismatic character with a honeyed tongue who works as a Public Relations officer, assisting new arrivals and making sure that everyone hears the right story. Even if it's not the one that's necessarily true.
- A loremaster who seeks to discover the revelations abound in the surrounding environs of Dunwarren. You make your home in the long dried bones of a once great civilization, don't you wonder what happened between here and there?
- Every sort of machinist you could ever dream up. There's no better group to be in if your concept involves exploring the Machine.

Quote from: School of WarThe School of War is the Spellguard's private army. Befit with an ambiguous amount of authority and bound by considerably less rule and regulation than their fellows in the Watchers, they operate as everything from bodyguards to warlords, bounty hunters to assassins. Interestingly too, the School of War is heavily influenced by the faith of the Red Knight as their Quartermaster is a fully fledged Priest!

- A veteran soldier who was retired from the life to settle down. Then the world had to go to shit. Now, someone's gotta do the fighting, and who better than you? You've been there.
- A self-styled 'Lord of the Inbetween' who uses the authority provided by the Emergency Powers Act to accost all who would travel through his domain and impose order upon the lawless space.
- A frothing mad warmonger who seeks to lead raiding parties into the Wilds, Lower Sanctuary, et cetera in support of the Red Directorate's expansionist policies.
- An assassin who uses the clearance of the Spellguard Auxiliary and information from the Agents of the Reformed Order to make a killing. Literally.
- A tactician and lanceboard champion who sees the value in nigh-endless armies of expendable metal men and wants to become Captain to help the Spellguard use their golems to conquer the Underdark (or the entire world!) with a literally iron-fist.
- A warrior-poet who creates epic sagas from the front lines of the Auxiliary's various campaigns in the Underdark and in Dunwarren.

Stuff is really starting to heat up and if you're interested in joining while the getting is good you should go ahead and send me (Moonlighter) a message on IRC or on the forums!

PintSizedSaboteur

Oh, and for more inspiration- even if it is a bit dated- here's some concepts with perks from the old thread from RWG!

Quote from: Random_White_Guy;n512153Here's a list of viable concepts. A lot of people keep thinking you have to be a Rogue with the Engineering perk to be in the School of Engineering. False!
    Any individual devoted to the Red Knight can find place in the School of War as the Quartermaster is a tried and true Priest of the Red Knight. Get your faith on
    A Ranger with FE: Constructs who specializes in the hunting and capture of the most rare and dangerous animatrons for salvage or re-education
    A Pipe-Organ and Music Box repairman of a bard who after the world's end has taken to tinkering with the largest machine in the world in the School of Engineering
    A Rogue with the Apothecary perk amongst the School of Engineering working as a researcher
    A monastic sort seeking "Harmony with the Machine" as the intense order, clockwork, and reliance of constructs is beyond the capabilities of humanity
    A Rogue with the Archaeologist perk in the School of Engineering determined to scour and ferret out the secrets of the Machine ala Steampunk Indiana Jones
    A Bounty Hunter who works as a covert operative in pursuit of wet-work and potential assassination of Sanctuary's foes in the School of War
    A Rogue with the Merchant Perk who sets up an illegal salvage operation selling machine parts, Baublium, and more as a Front for investigations into such workers in the School of Engineering
    A Fighter with the Drill Sergeant Perk to Whip the new infantrymen into proper shape.
    A Fighter with the Vigilante perk bringing questionable justice upon the In-Between as part of the Embargo of Lower Sanctuary
    A Non-Combat Rogue with the Diplomat and Politician perk as a member of the School of Engineering operating like Auxiliary Dobbins as a Public Relations, Human Resources, or similar office dealing with public affairs
    A rogue with the Investigator and Detective Perk fashioned as a Scrapper-Hunter scouring the machines for would be trouble makers
    A Ranger with FE: Shapechanger to lead the Pacification Campaign as the Auxiliary's own Jarik Blake
    A bard with the Loremaster Perk seeking to uncover the rich lore and history of the Machine as it has stood for ages
    A bard with the Troubador perk seeking to research the substance and use the odd liquid that the Fey are so addicted to in order to find himself a most beautiful Fey Bride

Just a few rough ideas off the top of my head for someone to flesh out more of. There's a lot of style and variety that can go into the Auxiliary and there is no shortage of involvement in affairs.

An Auxiliary can be anything from a Red-Shirt for the Spellguard to a researcher to a warrior and beyond. There's ways to play them with the public, with crime, with magic, and more.

The School of War is great for the traditional style EFU PC but there's no shortage of potential for Non-Combat focused individuals in the School of Engineering.

Contrary to popular belief not all of them require EFUSS Engineering though it does have its uses in day to day affairs.

PintSizedSaboteur



Join the Auxiliary, fight horrible creatures!

PintSizedSaboteur

Auxiliary ranks are getting pretty thin nowadays, but we've had a lot of interesting conflict and plot going on. Get in while the getting is good.

PintSizedSaboteur



Join the Auxiliary, and make interesting new friends!