Class Required Randoms

Started by Random_White_Guy, April 25, 2015, 07:18:50 AM

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Random_White_Guy

Time again for RwG's late night EFU suggestions, trying to keep it productive.

There's randoms that say [Need hak], but I think it'd be really cool and help both involve other players and expand the player experience if while new randoms are being considered expand them outwards and upwards. The fact you need a Ranger on Wolves 2 in EFU:M was a great twist and felt very ranger style. People sometimes went to a new level and really RP'd hunting down the tracks, etc.

I feel like it'd be great to stumble on some "Rogue required" random with really high locks, traps, etc in a form of mirco-bilby's. (Doesn't need as extensive scripting)

A Cleric Required random where you have to (Like the Zul-Oftil quest) have a Cleric conduct a ritual to purify something while PCs fend of NPCs.

A Fighter type Random which brings back classic invasion quests like what Mistlocke used to have. PCs come in, get situated, have at least one fight, then the hordes come.

A Barbarian Type random where you stumble into an ancient gladiator pit and NPCs are spawned that you must survive three waves.

I'll leave the explicit details to anyone more inspired but I just feel like this was always a really cool facet of EFU that we've not seen in a while.

Plus then you can have PCs heading back to Sanctuary requesting the services of a tracker, or a locksmith, or a pit-fighter, or a Soldier, or just any more calls for help to involve people in more immersive experiences.
[11:23 PM] Howlando: Feel free LealWG
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[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips