Remove XP cost from Potion brewing

Started by Vlaid, January 16, 2015, 02:10:15 AM

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PanamaLane

QuoteWhy would you need healing more than any other spell? Surely if you can make do with somebody casting Bulls Strength you can make do with somebody casting a healing spell on you every time you're wounded.

I don't want to derail this conversation more then I already have, but I'll respond here to say sure. Get rid of healing potions too then.

In chapter 1 there was maybe 6 months before potion brewing was implemented. At the time I played a cleric of Ilmater, who instead of being a buff bot with loads of trinkets for healing, was actually a dedicated healer who had to use his healing spells, medicine kits, etc during combat to facilitate survival. I guess my overall point is that when you take the "easy" out, it forces characters to adapt and to get better at the game. Plus, those drops and rewards you do find are inherently made much more valuable. I remember when a single speed potion was considered uber, and you saved it for the moment you truly had to use it.

I completely disagree that when you lack supplies you can click/afk. As I see it now, potions add to that more then anything. Getting shot by arrows? Drink a blur, no worries. Can't find a mage/priest to buff you? No worries I have a bag of potions with all those spells. PVP? Got all my potions hotkeyed to drink in order (the same as everyone else mind you), then I can fight.

I can't think of a single quest or DM event where I felt like I needed more potions to survive it, besides healing, which I will admit on some level the average player needs in PVE. Do they need hundreds of cure serious potions though? Probably not. Yet you see people with amount all the time.

Just as an example, in the recent Rosethorn battle, by the end everyone had run out of supply...this was fantastic, because it added risk to pushing forward, it leveled the playing field (every player became important). Anyway...sorry to rant again. [grumbles] In my day we walked up hill both ways in the snow without shoes and we liked it! :)

Maimed

For the love of god no, do not regulate potions into alchemy/herbalism. Not all of us want to play "spreadsheets, the game where the rules can change on you for no reason when other people whine enough".

TheImpossibleDream

Quote from: PanamaLane;422454[-Snip-]

Still can't say I agree with your opinion on only needing healing potions after having just barely survived so many spice/events on the back of clutch consumable use. We're both "BitterVets" of efu though so best not derail the thread by debating further. Lest we end up writing entire essays on consumables and their history in efu.

Vagrant Savant

I'm not a long time veteran of even the tabletop DnD, but I think the issue at root is when questing/events/pvp is balanced around having a lot of potions, which creates an artificial "expectancy" for having them. When it reaches a point where you didn't die because of your lack of foresight/hindsight, and instead becomes dying because you didn't down your potion quaff cocktail at the appropriate moment.

It'd take a better mind than mine to solve an issue like that, and whether making potion brewery more lenient or not would rectify it.