Beating the Dead Horse: Death Penalty

Started by Random_White_Guy, October 12, 2014, 05:43:43 PM

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NecronomiconV

A system that slowly returns lost xp up to the point you had before death actually is very rply sensible. Even though you suffered a harrowing near death experience and are bound to be weaker.. you dont forget what you knew, yeah it may be harder, or you are recovering but you still could do what you did at one point and you know how.. so really getting back to the point you were before should be easier as opposed to how it was getting there the first time.

Pentaxius

I too think that a percentage XP recovery tick after death would be a great psychological buffer against the angst of death, as 1) it would decrease character turn over rates, 2) would incentivize storytelling.

Personally, when I die in EFU, I feel like taking a break from questing and focusing on other things. Trouble is, the urge exist to "make up for your loss" and this is not an greatly enjoyable experience.  

The beauty of this whole idea is that we can exploit a psychological mechanism. We could give a tiny, incremental gain of xp (say 1% per hour of play) and it would still feel great, despite having a very minimal impact on game balance. The simple fact that you know you'll get it back is sufficient to remove most of the angst associated with the loss.

Howlando

Sure, the minor XP tick post-death to make up for the loss of some XP has been a regularly discussed and desired feature since EFU:M. Whether it's worth the time to make is up to the poor soul who'd actually have to do it.

JMecha

I am coming to EFU from years of having played on a Perma-Death server in which the only way to bring a character back from the dead was through others taking IC actions to have your dead character returned to life such as questing for diamonds and finding a high level cleric to cast the required spells....or the DM team could and would provide penalty free tech rezzes if your character died due to bug or other tech error. I am more then comfortable with the harsh EFU death penalty and would have no trouble with the penalty becoming even more severe.

Random_White_Guy

Though since the scripting is there I don't think it would be a cataclysmic shift to the setting to bump the CAB a level or two. If disagreeable though I quite understand that as well.

I understand my complaints were mostly situational. I was attempting to play a fringe PC at a time in which the majority of the hub was DM/Associative Faction of Upper Sanctuary. The best advice I received was to just bite the bullet overcome my dislike of OOC creation of a duo of PCs for a concept from the start of certain concepts. I always prefer to let things foster organically but in a situation where there's few people to do that It's more or less running on a hampster wheel. So not only was it a lack of RP, my XP then took a hit, so it was just a double whammy.

The XP recovery thing has merit but that seems a mammoth thing to overcome in terms of scripting and so on.

I've taken a new angle to try and solve my persistent problems with some more OOC coordination rather than trying to tackle stuff solo from the start. It's dangerous out there and I just have to learn to enjoy the buddy system.
[11:23 PM] Howlando: Feel free LealWG
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granny

Would the tools to bring a PC back to life by the hands of other PCs be considered scarce or too expensive? Maybe making it easier/ rewarding for other PCs to help on this would be good?

Paha

Anything but something to boost the return to previous levels of exp from last death, is unlikely to change.

And I will be looking into it and discussing with team over time during this fall, and we will see if something can be made to happen. Beoynd that, as has been said, system is here to stay and when it comes to means to revive dead, I surely will not want to be made usual or less rare / expensive.

Yamo B. There

I haven't had the opportunity to Raise Dead someone yet (and I don't know that there are many [any?] other Clerics out there of sufficient level) but from what I've read, it still has a chance of failure based on a few factors such as alignment and "faith". Compounding this is the apparent extreme rarity of the components involved, of which I have seen very, very few, and have not heard of many others possessing over long character careers. It seems a very difficult thing to pull off as a result, while dragging a body to a certain NPC is (as far as I know) flawless and relatively inexpensive. I don't know why anyone would willingly seek out a PC Cleric and navigate the muddy waters of conflicting faiths or alignments to chance a ritual and rare components when there's an NPC that does a better job more easily, outside of instances where a DM might say an NPC rez won't work but a PC one would (which I haven't yet witnessed).