Scalehill Quest

Started by _trendymonster_, September 11, 2008, 06:30:04 AM

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xxWhisperingWindsxx

Quote from: Goblin Butcher;86641If somebody dies, or everybody in the group uses everything they had and don't get it back/rewarded moderately for using, I consider the quest a waste of time, unless the XP is huge >.>

I was in the same group with Sylvyr, and I think she hit it spot on.  It was a mother of a quest, but we did it.  It required good team work and a slow steady push.
 
Yes there were deaths, and yes we blew through -a lot- of consumables (both what we had and what we found) ... tbh I don't exactly remember what the final loot haul was, but I've been on other quests where I didn't get back even a little of what I'd used nor found enough during the quest to really help.  So just being able to find what we needed to keep going really helped.
 
As far as the XP ... well I leveled during the quest, so I'd say the XP was worth it as well.
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

Joe Desu

I like the quest.
 
Did it last night with the group of 5 as mentioned by Sylvyr and WW.
I like how the kobolds provide a real group effort in protecting their base.  it was cool how they maneuvered about.  I wouldn't want to see it toned down or nerfed.  
 
Thanks for meaking this quest!
:-D

sylvyrdragon

Quote from: Goblin Butcher;86641If somebody dies, or everybody in the group uses everything they had and don't get it back/rewarded moderately for using, I consider the quest a waste of time, unless the XP is huge >.>


I guess it's a matter of play style.  My character is going to go after them, no matter what she may or may not find...that is just her.

As a player I try not to do the quests based on what I will get or how much XP, but based on if it is something my PC would do.  In the UD there were a number or quests that I never did, even thou the reward was great, because it wasn't something my PC would do.

When ever I go on a quest, I expect that I or any other memeber of my party can or will die.  That is the thrill of the quest.  Why go on it if I know I can cake walk it?  Why would my character worry herself with X (what ever is being fought) if it poses no threat?

Now this is just me and I don't expect others to play by the same rules..but just thought I would thow it out there.

As for this quest, it is something I would do again.  I loved the challenge of it, and like was said it is something my PC would rally against.  She would want the warren of Kobalds gone and destroyed, no matter the danger she may face.

TooCuteForComfort

One kobold = A target
Fifty kobolds = A problem..
 
I've tried it myself, I wish I had read about it here before I did.  Suffice to say we didn't complete it either but I guess we weren't up for it then.
Pretty sure it can stay as it is and certain parties will still tear through with ease. Since I don't make optimized characters often I won't tell you how much I love this particular quest but I guess you gotta have those tough ones for people/groups who are after real challenges.
But mayybee the min level cap oughta be raised by one because I (almost) died in only two half-assed hits or so without being a 1d4-HP-per level class and even have some decent AC. (No, I wasn't poisoned down to -33 Con at that time either, yet O_o)
Wow and I even thought you'd be finished by the time you reach the top and then there's a full warren of it down below, heeh.
So, I can't speak for the reward, but I guess potions of entropic shield would go a long way..

Lorloth

Died twice in one trip on this quest with my last PC.

We burnt through a ton of healing.  Very little reward by comparison.

My first death was from several magic missiles in concert from the casters and I think a melee opponent.

The second death was just downright comical.... I walked out of an AT last (rest of the party already in combat) and was immediately unloaded on by 3 kobolds (who switched targets to shoot at me? not sure).  A gust of wind, 3 magic missiles, a combust, and a sneak attack later, I was dead in 2 or 3 rounds.

My overall impression was that the quest really hasn't been worth taking again.  Sure, parts of it were fun, but by all rights anyone who survived such an experience would be highly disinclined to go back, ICly or OOCly.  ICly, the sheer amount of healing burnt and the number of deaths versus the reward makes it hardly worth the effort unless there's a compelling IC reason to fight the kobolds  (which, at present, there isn't).  OOCly, losing 5,000 xp on a quest isn't the best of selling points. :)

My own suggestion would simply be to tone down the casters.  It seemed like we spawned a LOT of magic missile, gust of wind, combust spamming mages in every battle.  Typically 3 or 4 per fight.  Given how the AI operates, they seem to gang up on a target and down them pretty quickly.  With gust of wind keeping everyone down, it's pretty easy to see a lot of people dying to mage spam.

Mind you, that could be appropriate.  Kobolds are nasty buggers and perhaps we should have a place closeby in the module that you just don't go unless you accept the risk factor.  I just wouldn't expect people to brave that sort of challenge without good IC reasons to do so.  You -know- you're likely going to lose xp, gold, and healing supplies on the venture.

Egon the Monkey

Clowns?
Clowns was never that hard. Drops were non existent, but the pay was pretty good, and a coordinated group could do it fine without special preparation. The problem with Kobolds is they have a LOT of poison, a superior position with only one long way up and overwhelming numbers. And the first half drops nada.

Okay, I can think of a few tricks to get past their positioning (summons and the like], but it does require a different loadout of spells to the usual and you'd need to know to expect that. It would have been a lot better for old EfU, where Choking Powder was common and you could silence the shooeters with it. Yes, blur will bounce the irritating spells off, but unless you have a melee bard or something leading, it's an expensive trick for low reward.

In fact the main thing now is that Colour spray appears to have been tweaked so that PfE doesn't protect you from all the effects, as blinding appears to be able to hit me now.

I think the first bit is the killer, and it's hard enough that there should be a commensurate reward in the drops off the kobolds there.

bob7el

I went through it with a pretty solid group of 8 people, though I wouldn't call us optimized.  We didn't have any deaths leading up the hill.  If I can suggest any balance changes here, I'd reduce the effects of the poison bolts to a maximum of 1d2 Con or Str dmg (if this isn't already the case).

That might be applied to inside the warren as well.  Even though we had 1 perma death, and all but 2 in our group died at least once, I really enjoyed the challenge.  Instead of seeing the quest made easier with spawn removal, I'd rather see the payout increased.

Additionally, I think some ambient loot unique to the quest (Lesser Restores or Light Healing) would help without making it too easy.

dragonfire9000

Oh WOW! I did this last night and it was truly a grand quest. We had a very balanced group with one fighter, a cleric, a mage or two, and so on. We buffed properly, used consumables at the right times, and DID use a lot of healing. No one died! Not one member. I (the fighter) hit unconscious and bleeding seems like... four times? Seems right. Anyways, we made it through without any deaths, and the xp definitely made up for whatever other losses we incurred.

However, I do think it would be within realism bounds and also a really nice thing for players to stick in a couple anti-venoms and lesser restoration items along the way. Seems like kobolds, one of the more idiotic races of all time, would carry antidotes to their own poison in case their moronic cousin on the tier above them felt like target practice. ;)