Locking Explorables' chests with keys

Started by Tala, October 05, 2014, 06:16:49 PM

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Tala

Hi!

First of all, sorry to start a new thread about it. All the related things I could find where on specific randoms.

Dry looting random explorables is still an issue, so I suggest the following:

Lock ALL the chests and bags and whatever in the area with a key, and give it to one of the NPCs there. That way stealthing and dry looting the place will be impossible.

Having to take on driders or beholders (while using consumbles of course) just to see the whole place looted is really annoying.

Paha

We've already tried to make countermeasures but obviously not all will work quite as intended. If you'd note them in some exploitable bug forum or something else and give details of what explorable, some DM can at some point maybe polish it a bit and make sure this does not happen again.

Though we've quite long made it clear we do not like this behavior in the least bit, it will likely always happen to some extend. Feel free to report if you catch anyone doing it though. We are most delighted to find out who does.

TheTinkeringHealer

Drider explorables seem to respawn after being defeated and looted. Just yesterday we killed drider in the explorable and about a hour later someone made a sending saying drider were within it at the same location of the explorable. This isn't the first time I've heard of it happening either.

Howlando

It is correct that the Drider Exploreable had monsters that respawned. I have fixed this so there will only be one group.