Enchanter Boost

Started by Knight Of Pentacles, August 07, 2014, 12:55:51 PM

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Knight Of Pentacles

Enchantment is the second weakest spell school after divination though unlike divination it receives few perks and most of its spells can be easily countered with fairly common potions.  I propose that wizards who specialize in enchantment or those with GSF: Enchantment receive a boost similar to this excerpt from the Lifestealer perk:

QuoteRelentless Hunger: If an opponent affected by the spell Negative Energy Protection is hit by one of Negative Energy Ray, Negative Energy Burst, Vampiric Touch, Ray of Enfeeblement or Enervation then the spell will be successfully blocked. However, Negative Energy Protection is dispelled in the process, enabling penetration by any subsequent draining or negative energy spells.

Though instead of stripping Negative Energy Protection when an enchantment is used it strips Protection From Alignment.

If this is too difficult to implement perhaps have some enchantment spells durations be increased when used by someone with GSF Enchantment.

Also perhaps have the Spell Defense: Enchantment feat give +2 vs mind effects.

granny

I don't see how a wizard would get a buff while a sorcerer/ cleric would not. If it goes for one, it should go to both. Sorcerers will be much more limited in spell choice than a wizard. And a cleric would probably be giving up of important feats to go down to GSF Enchantment.

Also, I do not think that an Abjuration spell should give bonuses to a person focused on Enchantment.

Regarding the duration of the spell effects, I agree with that boost, although, even if most enchantment spells got something neat added to them. Charm, for instance, which you would end up using for RP won't last long enough for you to do much through it. I guess Enchantment boosts would be highly focused on the time of duration of the spells, yes.

xXCrystal_Rose

Because enchanter wizards lose access to illusion spells like invisibility and ghostly visage :( Sorcerers do not, and get a perk that gives a good enchantment boost. They don't really get much compensation for them like diviners do. Other than enchantment spells in general being much better than divination.

OuterSanctum

Only issue with increasing duration is that most enchantment spells are PvP win buttons.  If you hit someone with charm person or hold person, they lost.  Done.  Over.  Doesn't need a boost for PvP.

The problem with enchantment casters is that they're pretty useless PvE.  Especially from what I've seen so far on EfU (where many quest's difficulty is based on high numbers of enemies rather than very tough boss enemies), enchantment casters aren't really going to be anyone's first choice for questing or most DM events.

If there's a way to make enchantments better for PvE without making them ridiculously overpowered in PvP, that might be worth it.

scrappayeti

I really dont think enchanters are underpowered. You trade PvE for PvP goodness. Its a fair trade.

Knight Of Pentacles

The suggestion is geared towards wizards who pick the enchantment school specialization.  As it stands you can play a wizard who takes another specialty and be just as good an enchanter with the right feats.    There's no incentive to ever play an enchantment specialist wizard when you can just keep the extremely important invisibility spells.  At the very least the spell "Dominate Person" could stand to have its duration increased.  Even with the recent change 9 or so seconds isn't long enough for it to be worth a level 5 spell slot.

Dillusionist

To be honest, the issue I've always seen with the specialization is mainly having no defensive options available until 7th level (stoneskin). Diviners can at least use Clairvoyance to gain blur when things get tight.

While Eagle's Splendor is a transmutation spell... maybe it could could give DR 5/+1 for 4 rounds/level when self cast by an enchantment specialist with GSF enchantment? The rationale being the caster is just too beautiful and magnificent to harm?