Pirates!!

Started by efuincarnate, February 26, 2009, 06:18:15 AM

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petey512

I recently lost a pirate character.. Yes, Winston "The Fin" was indeed a cutthroat pirate. Sadly, he's gone now..

But!

He was a fighter/rogue...

weapon focus rapier, ambidexterity, and two weapon figthing, along with weapon finesse.
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

Relinquish

My take on sailor/pirate was done in the UD >_>, he was bard/fighter. Poor Malcer :(

tooh

Well we are talking about a "Jack Sparrow", "Sir Francis Drake" or "the Crew" ? If will be a PRC with fixed feats and skills or a individual concept person ?

Garem

I'll only support this if a PrC: Deckswabber is added as a support role.

Luke Danger

*Notes  Garem approaching*

Hide the rum.

efuincarnate

Many great suggestions here, and I was more looking as to how the community has done,is doing, or planning a pirateish build, not really a prc, though the Saltraider Prc sounds like it will be great stuff..I too thought a pirate theme was easily done with existing class combos, I was just looking for community input , and got it! As to how one might see such combos put togther. Keep 'em comeing if you have one not already listed, this is a  food for thought type of thread. An arcanist pirate captain who is specced in mop wielding?  A Swabarcanist?  Soon, when they let us start firing ship mounted cannons, we can have Naval battles!  I hear ScottyB is working hard on that one!

MisterPAIN

Quote from: Garem;112748I'll only support this if a PrC: Deckswabber is added as a support role.

And the PrC: Rum Runner.

johanmaxon

All these PRC's, think they start to get too many, Harr!

I can has fun?

Quote from: Relinquish;112717My take on sailor/pirate was done in the UD >_>, he was bard/fighter. Poor Malcer :(

Yeah, if I had known we were moving into an island setting, I might have saved that build for later. Although, pirates of the Underdark was pretty cool when we had that going.

A good pirate PrC would include the following things:

Fighter AB
High fort save, low reflex and will
Opportunist
Can breathe underwater for longer periods
Skill Focus: Parry
Improved Critical: Scimitar or Improved Critical: Rapier

A good pirate PrC would also require the following things:

Weapon Proficiency: Martial
Craft Trap of high rank
Parry of high rank
Intimidate of average rank
All class benefits disabled in medium or heavy armor
Thug feat

If the Improved Critical feats are too powerful, give them Dirty Fighting instead, which is underrated in my opinion.

Letsplayforfun

I'd prefer seeing a naval battle area, with time for archery, siege engine, fireballs and whatnot, before the boarding, which might need a few tumble rolls or the like, before a PrC of pirates is even considered.

Porkolt

Am I the only one thinking that scripting in the Swashbuckler class (which is described to detail in D&D sourcebooks) would be a better idea than yet another custom-built PrC that could risk imbalance in this case?

Kiaring

Current PC: Acolyte Itziyal Neniarral

dragonfire9000

Hardiness v. Poisons is not a good idea.

Pirates, almost as a whole, have some of the worst immune systems in the universe. Scurvy dogs?

Porkolt

Erm, scurvy's not caused by a poor immune system, but by a lack of nutrients caused by years at sea with no fresh food.
 
Specifically, pirates would in fact have a stronger immune system, because they are constantly exposed to diseases like this.