Quest Take Limits Lowered

Started by NecronomiconV, April 13, 2014, 03:47:50 AM

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NecronomiconV

Today noticed I couldn't do Zif Uroti's when i've only done it four times two of which i could not finish. Seems it has a 4 quest take limit.. Limits like these would make it a lot harder to level as players slowly reach them.. Is it only in this quest? Or on all, in any case could the quest take limit be upped or removed entirely for this quest?

Witchcraft

If this quest actually has a take limit then I'd like to request that other players do not rush it, like ever. My first and only time on this quest was a terrible experience and I'd hate to think that lousy night cost me something more than I'd already bargained for.

If there was ever a quest made to role play your way through it's this one.

Mortui

I can never find a group that's willing to do this quest, either because they're afraid of it or because they've already reached the cap.

Perhaps a raise in the take limit would be good, if only so that the quest can be done more often.

Stranger

This is one of the most amazing quests I've ever had the privilege of playing through. I would very much like to see the limit removed. It is a high enough level, a dangerous enough experience...

Why not?

Crimson_Blood13

Because it has a item crafting system in it that I wont go into detail on but it could be exploited very intensely if there was no cap. The DMs made the right call here

scrappayeti

I have never done this quest in any incarnation of EfU, but quest caps are one of my pet hates. Ergo, I plus one this with a fierce pump of my fist.

Nuclear Catastrophe

These exist for a reason.  Unfortunately if we do not impose artificial limits on these quests, there are players who will simply spam them reset over reset to accumulate huge amounts of supplies.

Ideally there would be a timed resetting system but that's not possible right now with the scripting in place.

If there is ever a legimitate reason to take a quest more than the maximal number of times you can always ask us DM's to allow a temporary increase  -but it's not something you should expect us to do on a whim.

Also - as has been mentioned it is a neat quest.  Making it overdone would make it stale and that's really not desirable.

Howlando

My opinion is that this quest is fun exactly one time - the first time you (as a player) do it and figure everything out.

It is definitely not fun when dumb veteran players who have completed it many times in the past rudely rush through the puzzles and leave first time players with no idea what's going on.

It is definitely not fun when you know exactly how everything works and rush through it for the good loot/XP.

And it is definitely not balanced to be repeatable every reset by high level PCs.

Professor Death

Understanding that the quest take limit is there for a reason and that current scripting makes it impossible, how about a compromise? Could the log file or whatever it is that holds the count of how many times PCs have done a quest be globally reset across the server, say, quarterly?  Most characters last nowhere near that long but it would give those of us who try to keep single PCs alive for extended periods something to do, especially when deleveled.  I've never done Zif because IC I have never found it and no one has ever asked me to go. Mazes is similar - done it maybe twice, but again no one ever asks to go.

Caster13

Note as well that some of the more interesting rewards from this quest can be achieved without completing the quest to the very end. So even if you don't finish the quest, there's a fairly good chance of not leaving empty handed unlike most other quests where the rewards are found after an end room/boss.

Dillusionist

Would it be possible to limit the ability to reap the quest's better rewards for each PC, while allowing multiple takes?

I do notice it is kind of a staple for veterans to take lowbies along on. I think quests like that are important for getting fresher characters and players into the loop and forming bonds.

Howlando

QuoteUnderstanding that the quest take limit is there for a reason and that current scripting makes it impossible, how about a compromise? Could the log file or whatever it is that holds the count of how many times PCs have done a quest be globally reset across the server, say, quarterly?

I genuinely don't mean to pick on you, but this is a classic example of why the Suggestions forum is an exercise in frustration at times. There is no "log file" such as you describe that could be so easily deleted.

As has been said many times, some kind of feature to be able to make it so quests could only be done once every month/whatever would be nice (and not impossible to implement). But it would be a fairly large project to implement that and I don't know who would have the time and knowledge to do so. Volunteers?

QuoteWould it be possible to limit the ability to reap the quest's better rewards for each PC, while allowing multiple takes?

Even more complicated to implement and design than a delayed reset feature.

QuoteI've never done Zif because IC I have never found it and no one has ever asked me to go.

Organize an attempt yourself :-) The quest-giver is standing directly in the center of the second most populated part of the server. The quest is challenging and takes some thought & mechanical strength to solve, but I'd encourage you to give it a try sometime.

Knight Of Pentacles

Could there be a list of which quests have limits?

Paha

I must remind you folks, that even if certain features are surely possible, like the time / date controlled quest resets are possible, and actually by logic not -that- hard to settle, there are possible bugs with nwn related to it that I am not eager to start tackling.

Some things simply are not worth the time and effort related to them, when it comes to bigger picture. We have limited time and we work on self-motivation which is a big part on getting things done - this damn well is not one that anyone wants to eagerly handle, I am afraid. It's major headache.

Don't assume to know or think what can be done to the system, as unfortunately you folks simply don't know how the mechanics have been build around our systems. They bend nwn and it's limits quite far and some ways they do it are not very orthodox. Make suggestions. Give us ideas, but don't expect or assume that we will add it or that it'll work as simply as you would like.

NecronomiconV

I'm sorry for making this post, could it be locked as the matter is settled imo? Its causing some irritance I can tell and that was not my intention, again apologies..