Orog Fortress

Started by Damien, January 10, 2014, 03:28:49 AM

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Damien

Basically the spawns are set to reappear everytime you enter/re-enter an seperate area of the map, to the point where the mobs in one room will all spawn again on top of each other if you enter, leave then re-enter the room.

Like this: http://gyazo.com/7f3bdde3c2989ed43bb831d5bf4ffc95

Damien

Oh, and also the spawns need moving really. They are far too close to the transition to the point where if you're a slow/fast loader you'll be in trouble! One part in particular has 3 xs and 1 y right as you enter.

Damien

Sorry I forgot another possible bug, at stands the spawns on the quest give the same experience as they would if they were none quest spawns. That is you get the same amount of exp for killing a baghtru devout outside the qa as you do inside. I believe people at level 7 received about 200 experience though I'd point out the end exp was still fitting so again it may be intended.

A final little change would be to name the boss! Adds that little bit of extra flavour than does Orog warlord.

Props though, the quest is so awesome looking that I'd gladly sit around the entrance part alone all day!

Howlando

As there are various ways to pass through the Keep the spawns on this quest rely on the alternate spawn system as per wilderness areas. The IC explanation is that the Keep is filled with orogs and more keep charging out every time you leave the room, I guess. Using standard quest encounters just won't work as monsters would otherwise spawn on top of you or behind you if you took an alternate route.

I've moved the spawn points further away from the doors when possible, but none are really right next to the door - when a party loads through a transition, they'll start running towards you so the last to enter may load on top of a fight.

Warlord renamed.

Don't hesitate to report further issues.

Frenzied

Bringing this one back to life since it's already made.

We were running through this and had entire rooms just spawn or despawn at their own whim. Run ended when we had them spawn directly on top of us en masse while in the interior.

As cool as it is, if it can't work, maybe getting rid of the branching stuff may make it so this quest can actually be done without having things spawning on top of you like you are fighting spider orogs?

Lira

Confirming this. The spawns in here are absolutely bonkers. They'll actually despawn before your eyes, then entirely new sets will appear out of nowhere like Romulan Warbirds. This is a cool zone that deserves more attention, but right now your ability to complete it depends almost entirely on whether the spawns don't go crazy.

Howlando

I adjusted, spawns should behave more normally now.