Undead Options

Started by granny, February 07, 2014, 03:51:27 AM

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granny

Please! More options of droppable bodies for necromancers to have fun!

  • Aberrations (we want Appetite 2.0)
  • Spiders (yeah, I still love them)
  • Drow Thralls (what's worse than a drow? a drow thrall. and worse than a drow thrall? undead drow thrall)
  • Fey (undead unseelie!)

Stranger

An undead drow supersoldier sounds unspeakably horrifying.

I'd love to see someone do it.

Valo56

omg spiders yes please

Umber Hulks would also be cool. In particular I'd love to see beholders always drop a beholder corpse. A nice thing for the most powerful of necromancers to strive toward.

xXCrystal_Rose

More undead types would be amazing, but ought to be kept uncommon, maybe even rare depending. Like an undead drow zombie might be comparable in difficulty to obtain as like a mummy, perhaps. That way when you see them you still have a sense of 'Oh shit I'm fucked'. Some things like undead spiders could be really nice for swarming though.

Valo56

Perhaps creatures that have a chance to drop a corpse could be changed to be more like animals and the such where their corpse remains after death. Then a player tool can be used on them to harvest the corpse (fix it up enough to be used in necromancy). This could be based off of heal and have a moderate to high DC, based on how simple the corpse is to work with. More powerful and aberrant corpses would require a higher heal score.

Dying (and only dying, as tracking everything that happened during its life I imagine is difficult) to various things could also lower the DC, perhaps. It could be an automatic success if the creature were killed by death magic, or significantly lower if it was from something it would be immune to (disease or poison) as an undead. Elemental and positive energy damages being what did it in could increase it, while negative and magical damages could lower it. Pouring holy water on a corpse could also significantly increase the DC or flat out make it impossible to ever be made into a zombie.

Thoughts?

granny

I'd go for a more complex roll.

Not only heal, but spellcraft and lore should be included for a necromancer to know how to harvest and keep the corpse prepared for a magic animation.

Valo56

It should also perhaps be a lengthy procedure. Perhaps taking 30 seconds or more. You are, after all, repairing an entire corpse.

TheTurboNerd

Quote from: granny;371880I'd go for a more complex roll.

Not only heal, but spellcraft and lore should be included for a necromancer to know how to harvest and keep the corpse prepared for a magic animation.

Perhaps instead of just a system for Necromancers, we could get something else out of this - like harvesteble corpses that you can repair for necromancy, or harvest for alchemy shards, or something.

NecronomiconV

this is the most beautiful post i've seen in a while, i agree, more corpses to suit the enviroment would be rather awesome. (Sorry ive just returned and had to post support for this)