Disease, Contagion, whatever it is.

Started by Damien, March 07, 2014, 03:55:55 PM

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Damien

Can we please have it not continually try to apply to you? While in the middle of pvp I had it continually try to apply to me while the dc never got lower.

I'd suggest lower the dc after you succeed like the heartbeat quest, or after you succeed/fail there are no additional roles.

xXCrystal_Rose

The way that custom diseases work is you have an initial DC to resist or contract it. If you fail that save you have contracted the disease. If you pass it you are fine and will not see a saving throw from it again, unless it is spread to you a second time. This DC can fluctuate as the caster cannot control WHICH disease is cast, so it can be incredibly easy or moderately difficult, and it is not modified by any spell focuses so attempting to spread a plague can be spotty and unreliable at best.

If the disease is left untreated then it will have debilitating effects over time. Instead of a few hours it will take up to a few rounds before the negative effects are applied. These effects may possibly be delayed or postponed by successful saving throws to resist it, but you are still carrying the disease, and the disease is still afflicting you. You may restore yourself, but you are still diseased. It is a temporary solution.

Try cleansing the disease from your rotten and plagued flesh, then you'll notice the penalties of disease go away. It only applies the subsequent damaging checks if you have first failed the saving throw to resist the disease, and the subsequent checks are easier to pass as well.

Damien

I never failed the save, nor received any penalties. The issue I take however is from the fact I had to keep making saves against some 'awesome' invisible disease. The dc should tick down after you succeed like any other AoE spell.

Howlando

You failed the save when you contracted the disease. A potion of health or tonic would have gotten rid of it, and then it would have stopped.

xXCrystal_Rose

Oh well if you never failed a save then what you are experiencing is not the actual diseases effects over time. That is the check to CONTRACT the disease, each one is a separate spellcast, not the checks for after you already are diseased.  You'll only have to make that save if you are the victim of Contagion or next to something which is afflicted, or in a yucky place like sewers where diseases are known to spread just from being present there. So the reason the DC never got lower for you was because each time it was a different attempt at conraction. Had you been successfully diseased then the disease DC for negative effects would indeed have gotten lower.

If diseases really become out of hand perhaps after 10 successful saving throws in a row you could overcome it completely, like how standard diseases go away after 3 saving throws in a row.

Damien

But I didn't take any penalties, I just had to make about 4-6 saves. Or is the initial dc just to contract it and the following are to receive penalties? But even then doesn't it cause you to infect others when you contract it, because that didn't happen either, and I never used any sort of curative.

My point was also that it came from the same source (a stealthed rat) which is what made me think asking for the dc to be lowered once you succeed. Otherwise you can just sit there in stealth and wait for that disease infect someone.

xXCrystal_Rose

You never contracted it.

Step 1: Saving throw vs becoming diseased.

If success, nothing happens.

If failure, move to step 2.

Step 2: Incubation period, brief. A few rounds.

Step 3: Saving throws, reduced DC, once per round. If failed, step 4.

Step 4: Penalty relevant to the disease.





Pretend you were hitting something with on-hit contagion. Every time you hit the target you are afflicted with the Contagion spell. If you succeed on all the fortitude saves then you are free of disease, and you won't spread it, because those are the saving throws vs the spell. You only contract it if you fail the initial spell DC. Then after that come the easier to resist negative effects and that is the point where you are also contagious. Because you succeeded your saving throws you were never diseased in the first place.

Damien

Hrm, can this be tested? I may have been attacking something that had contagion on hit (It wasn't the rat).

Otherwise like I said you could just sit there in stealth next to someone with contagion up and they are forced to continually make high dc saves vs it which is rather op, especially when the cure is something that can be difficult to find at times!

xXCrystal_Rose

If it is what I think it is then yes, you were attacking an on-hit contagion *spoiler* :) Think of it like any other spell. Charm Person. If you succeed 4-6 Charm Person saving throws nothing happens to you, but you still have to make the saving throws. Only if you fail the saving throw do you have a period of detrimental effects.


Now as for radius spreading a disease doesn't check as often, so don't worry about it being abused too much like that. It won't try to aoe spread the disease around it every round. If you make the save then you're good for a long while, even if another plagued person comes up and gives you a hug.