Regroup: Actually Useful If Single-Target

Started by Egon the Monkey, March 21, 2025, 03:38:15 PM

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Egon the Monkey

The only thing I've ever seen Regroup used for is to pull people out of terrain clipping bugs. Because if you fire it in combat, it's a Short Range AoE that probably just messes up your lines. It doesn't have enough range to get people over any obstacle except possibly a high cliff.

Meanwhile, I was on a really fun dungeon exploration yesterday where a load of people were repeatedly failing Climb checks. And I thought 'hey wouldn't Regroup be a lot of fun as a Single Target, Medium Range spell?'

Then you could use it to:
  • Get clumsy PCs over a Horizontal Climb Transition.
  • Pull Paralysed PCs out of a Collapsing Void.
  • Pull PCs out of aggro range of a boss and back behind your lines.
  • Emergency Medical Teleport for bleeding PCs it's too dangerous to reach.

All of which make you look like a Badass Wizard Who Thought Of That Problem.

Providence

This spell really doesn't need more abuse potential. It's a miracle it's in game as is.

LoveLess

Regroup is more of a spell to get all of your summons back to you. Since there's very few characters that even use summon creature currently, you'll never see it cast outside of a situation where /c unstuck is more inconvenient than using a regroup scroll.

A new single target recall style spell is something that would feel fantastic to have in EFU though. Even with the trouble and grief it could cause, it's a fun spell concept that's been brought up a lot. Making it have limited range, setting it up as non-hostile spell that doesn't work on enemies, and explicitly states it cannot be used to facilitate PVP or used to purposefully put players into danger, should eliminate most potential for abuse. It would make sense that a spell like this would be themed around saving people and those who would seek to misuse it find themselves unable to cast it.

Nevrus


Egon the Monkey

Quote from: LoveLess on March 23, 2025, 05:35:49 AMMaking it have limited range, setting it up as non-hostile spell that doesn't work on enemies, and explicitly states it cannot be used to facilitate PVP or used to purposefully put players into danger, should eliminate most potential for abuse.

Exactly this. If it is non hostile only, and throws up a dialogue box where non bleeding/subdued PCs have the option to resist, then the problems just go away. Equally Teleport is fine, and that doesn't even have a consent popup. It just has a big obvious 3 round visual effect that gives plenty of time for you to move out of range.

Another way you could script it is for Regroup to summon a single use, short-duration portal, which teleports the first PC to click it to your location. Then it can only be used as an active decision by that character and is still a fun tool that unlocks ways to explore etc.