Seers quest

Started by Damien, January 17, 2014, 02:29:47 PM

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Talir

Nothing has been changed on this quest except removing the obscenely (for our loot level) powerful supplies players could find. Multiple charges of cure critical wounds, keen edge, greater magic weapon, improved invisibility... powerful stuff found nowhere else. Nobody said anything about that.

Points have been raised and made. I don't see what further deliberations would bring this suggestion post. This is rightfully one of the harder bosses and I think it means a lot for the server to have these challenges for you to take on.