Non-application Goblins & Kobolds

Started by Halfbrood, June 23, 2019, 03:47:56 PM

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Halfbrood

The DM team is happy to announce non-application goblins and kobolds are now available to players in EFU: City of Rings. This is a privilege that we allow players in good faith, and we expect you to play such characters accurately, yet with OOC courtesy and responsibility.

To create a goblin or kobold,  select the halfling race at character creation, then click subrace and enter "Goblin" or "Kobold" (without the quotes). The background of non-application goblins / kobolds are as follows:

Goblins
Quote from: Goblin BackgroundYour life as a goblin begins. You are one of the the thousands of young goblins roaming the City's alleyways, and filthy tunnels trying to survive as you have always done. Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. Their words are simple, their aims doubly so... SIRE, SPREAD, SURVIVE...

Kobolds
Quote from: Kobold BackgroundYour life so far has been one of drudgery and hardship. The Great Sibilant Empire is all but destroyed, yet the remnant caste system remains and with fewer slaves, you are the lowest of the low. You have spent your life toiling, working and serving those greater that yourself. Until, for whatever reason, you decided to flee. You are now an exile and live a squalid life in the sewers and dark places of the City of Rings, destined to die by the hand of the remants you fled from or the scaleless interlopers that now hunt you eagerly.

Once prepared in the starting area, use the goblin or kobold start portal to enter the game world.

There are some necessary caveats in creating a non-application goblin/kobold:

Quote from: Creation Restrictions

  • Goblins/Kobolds may only be evil alignment, unless applied for otherwise

  • Goblins/Kobolds cannot be the following classes: druids, monks, paladins, or wizards, unless applied for otherwise

Non-application goblins/kobolds also face the following in-game restrictions:

Quote from: Goblin IG Restrictions
  • Goblins/Kobolds gain a significant experience handicap, unless they are an application goblin/kobold, in which case they gain experience normally
  • Goblins/Kobolds are only be able to reach a maximum of 15,000 experience (or level six), unless they are an application goblin/kobold, in which case, they can level normally

  • Goblins/Kobolds cannot respawn at all, but can be raised or resurrected, unless they are an application goblin/kobolds, in which case, they can respawn normally

  • Goblins/Kobolds cannot be subdued or the victim of blackout. They may only be knocked into negative hit points, or subsequently killed, unless they are an application goblin/kobold, in which case, they can be subdued or the victim of blackout normally

The DM team would also like to state the following:

Quote from: Goblin/Kobold Disclaimer & Rules
  • Goblins/Kobolds, even those applied for, endure a much more difficult life than most other characters. If you are not mature enough to handle the very inevitable and perhaps seemingly unfair loss of such PCs, we ask that you refrain from playing them
  • Goblins/Kovolds are not allowed in Ticker Square or the Peerage Ward without the oversight of a DM. This would include, but is not limited to, areas prefixed with "Ring 99 - Peerage Ward" or "Ring 99 - Ticker Square". Even then, we warn that they are much more likely to be targeted and killed by a large variety of other NPCs and PCs in other places/hubs in the world. Breaking this rule will result in retirement.
  • Playing a goblin/kobold is a privilege we allow to players in trust. In return we expect that they are represented accurately, courteous in conflict IC/OOC, and have good sportsmanship whether they feel they win or lose
  • We stress that players realize these are monstrous, even verminous races, that offer a significant and unique challenge. We ask people playing them consciously do so in such a way to enhance the enjoyment of others
  • All PVP rules still apply, whether you are a goblin/kobold, or against them. We reserve the right to quickly retire PCs and/or restrict you from playing these available subraces, if a DM believes that you are unable to do the things listed above responsibly

This post may be subject to change, but those that play with common sense will be fine.

Halfbrood

I have updated this following the implementation of informal kobolds. Please head to Discord for any further queries.