Rotbringer Change

Started by DarkThingsAtDarkNights, April 15, 2019, 01:03:28 PM

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DarkThingsAtDarkNights

Hey there, I've always loved playing with this class, but I feel that the level 8 perk could be altered somewhat.
Currently:
-Negative Energy Burst 2xday, Control Undead 1xday

Suggested Change:
-Normal Animate Dead Now Animates Rotting Corpses (Undead animated by killing the right things with the perk), Negative Energy Burst 2x day

Why:

I feel the coolest aspect of this perk, beyond that they can animate on-kill, is their very unique undead animated by doing so. And I felt it odd, that they could not recreate this in any fashion beyond killing people. I think it would be awesome if this were at level 5 actually instead, but I feel tacking that on top of the already existing powers, and so soon would be a bit overpowered, hence suggested just the change at 8, and replacing the control undead power, could even replace level 8 entirely with just that alone. The Rotting corpses are really really cool, and it sucks that arguably, the perks greatest strength, can't be used more than half the time, unless you go off and farm specific creatures to get them.


Alternatively:
A interesting recommendation. Add the Rotting corpses from the get go, just standard undead animation is such, on top of all the other normal perk benefits, however, remove the animate on-kill. Keeping the double animation at level 5 with this change, would easily balance out the fact that they lose the killing animation, and at the same time, allow them their stronger than base-undead from the start for flavor, and getting to utilize the fun to use undead.
Run Like Death Is Behind Thee

Dredi

Correct me if I'm wrong, but all animated corpses, either animate dead without a corpse or from killing things with the perk should already produce rotbringer special rotting zombies. That's how it was in the previous chapter and if its not working now it may well be a bug