V5 Necromancy

Started by Dredi, February 17, 2019, 02:35:19 PM

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Dredi

Just a few things, nothing major!

"Rotting corpses" an item already in the loot system but with no (known) purpose. - Allow these to be raised producing one of the Rotbringer Sorceror Perks "special" zombies.

Adding new animatables which are more setting-fitting
As examples perhaps: Crocodile/Aligator, Giant Trashgull or perhaps something more Insectoidy like the Scarabi or a Carrion Crawler.

Additionally for skeletons already present (More a bugfix..) The Warrior skeleton continues have a wrong feat for his weapon (P sure its either weapon focus or specialisation for battle axe, its using a longsword)
And for Archer skeletons, can they be forced to not unequip their bows when engaged in melee? This makes them go unarmed and there is no way to swap back afterwards

Anonymous Lemur

I would like to see some Yevathax themed Pumpkins that can be planted and harvested capable of spawning a random corpse type a few times before it withers. As the theme of that particular npc is the ability to grow corpse like creatures for use in necromancy.