Some Rothive suggestions

Started by [Naga], June 11, 2017, 12:26:59 AM

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[Naga]

The quest itself isn't very rewarding at the moment, but I noticed a big issue that make the quest a huge slog. Immunes. They currently have 29-30 ac and are as the name suggests immune to most things that lower ac.

I would suggest ONE of the following:

- Reduce their ac by 3
- Lower their concentration significantly
- Replace the majority of them with evocti or another weaker counterpart

As for the loot on the quest it would be fine if ONE of the following was done:

- The gold reward increased by about a third of the present value
- The dissipating tag was removed from all of the dropped items
- The search checks on containers was no longer required

 

Starstruck

I want to just give this a bump and say that the immunes are probably one of the most unfun spawns of any quest in the module right now. It's not because they're particularly dangerous or strong, but because they artificially increase the length of the quest because you have to sit there wailing on them for 30 rounds just to breach their obscene AC. It's not even like evocations and damage spells are the solution to their defense (like psionic hounds, for instance),because they also have a fair amount of health and tend to spawn in relatively high numbers. Almost every time I've done this quest, it consists of killing everything else and then going to get coffee while you wait for the immunes to die.

zDark Shadowz

Didn't really have the above problem when doing this quest partied up with Walter a long time ago, but that was maybe because of curse song lowering both AC and concentration, but for the purposes of Taunt I think all creatures with high AC should be susceptible to it. Seen some creatures with high AC and rolling 40+ concentration vs Taunt and wondering what they'd been smoking to get so high :)