Druids: turn animals or calm animal in a radius

Started by Letsplayforfun, February 17, 2009, 04:10:34 PM

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Letsplayforfun

When a druid travels alone, he can sneak past swarms or packs or whatever.

In group, he can only AE one wolf or bat, and then the rest gets slaughtered.

If druids had turn animal skill, they'd at least have the option to move more at a time.

Or, having a calm animal like ability to unhostile the beasts in a small radius for a short duration, that would also do the trick.

I can has fun?

There is a script on the vault for this.

QuoteAnimal Empathy as an Aura -- not tied to any "official" ruleset, just my interpretation of Animal Empathy.

 In NWN Animal Empathy, your ranger or druid dominates an animal, subjugates it to their will, and forces it to fight and kill its friends and family. Somehow, this didn't seem very empathatic to me. And I couldn't really imagine protectors of the forests and animals doing this. (Except evil ones.)

 In my version, Animal Empathy is an aura, a sort of exuded peacefulness that animals can sense when you mean them no harm. As they enter the aura, animals cease hostilities, and may become neutral or even allies. But they do NOT become your pet or your dominated slave. (and it doesn't work on just one at a time!)

   Wielding a weapon, fighting, or casting harmful spells* negates the aura.

 The include file has a bunch of switches and settings so you can customize the effects of the aura, how success or failure is calculated, what types of creatures can be affected and how difficult they are to 'calm.'

(*Within the limits of nwscript not really being able to tell if you cast a spell and what it was, so it's a little hit-and-miss.)
Link

It looks like the code needs a little bit of testing and work to make it fit EfU:A, but it's a more or less complete package as is.

meow-mix

I think Animal Empathy is fine just the way it is.  Using animal empathy as a skill, is directly interacting with a single animal.  If you don't want your party members slaying animals, then go ahead of them and find the animals in their path and move them out of the way.

If there are too many to use animal empathy on, there is always the "Charm Animal" spell that you can memorize, and cast on them.  It doesn't control them, it just makes them not hostile for a short period of time.

Being with a druid isn't a "free pass."  Wild animals are still wild animals, and they still attack even other animals.

Perhaps the spell "Charm Animal" could be improved to be an area of effect spell, with a significantly longer duration.  But don't mess with the skill.

Letsplayforfun

Quote from: meow-mix;111106Perhaps the spell "Charm Animal" could be improved to be an area of effect spell, with a significantly longer duration.

Suits just the purpose, imo.