Rock Worm Corpses- A Herbalism/Alchemy Treasure Trove

Started by Mark16, December 07, 2016, 02:31:29 AM

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Mark16

I've noticed when you sunder these little guys you get a ton of shards that you can use to make just about anything in herbalism/alchemy.,  This seems kind of imbalanced because the newbie pit is crawling with em.  Might need to be looked into

zDark Shadowz

Rock worms have extremely little potency, are constantly ravaged, perish over a reset and carry a significant amount of weight. There are better, far better things to collect for alchemy, worms just help cut down the costs on the small things.

Thisfreakinguy

Is this supposed to be a suggestion or a bug report? >_>

WeWillSourceYou

Yes because making one of the hardest, and most dangerous things to do on the server, which over time has become vastly less rewarding and more disappointing (Not entirely, but there is a lot to be disappointed about after all that time and investment, and level loss, and death risk, and resource investment) even harder for people to do is just what Alchemy needs right now. It used to be imbalanced, and now still is, just in a less abusive, very underwhelming fashion. If we are going to vastly reduce the rewards and ease of access more, then the art itself should be made easier to perform and less likely to ruin your day every time you do it. That or we could just give it what it really needs and boost some of the rewards back up, not as easily abusive as they were, but -something-. The majority of what Alchemy makes now costs more than it's worth to produce in risk and resources, especially, especially especially in the risk factor. There are some great items in there, but even then your only going to be able to make them once a month, maybe less, maybe more, and you go through heaps of trash and costly lesser rewards, and then outright punishment just to get there.

One_With_Nature

With my alchemists I always use to crush worms to sunder. Don't see it being a problem unless it prevents lowbies from doing stuff in the worm pits. They are effectively a permanent source of shards for experimenting.