Free level 5 sorcerer bonus feat

Started by sharkinajar, November 04, 2016, 04:40:13 AM

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sharkinajar

Sorcerers are highly dependent on feats, yet wizards get more feats and more spell selections. Sorcerers should get a free feat at 5, chosen from the wizard bonus list:

arcane defense, brew potion, combat casting, craft wand, empower spell, extend spell, greater spell focus, greater spell penetration, maximize spell, quicken spell, silent spell, spell focus, spell penetration, still spell


It would make a lot more sorcerer builds viable and make sorcerer somewhat more on-par with wizards.

zDark Shadowz

A 'Studied Sorcerer' kind of perk so they aren't acquiring a bonus feat alongside the current perks would be okay

MelindaNoticeMe

Quote from: zDark Shadowz;n668950Sorcerers get perks, the majority of them far more potent than a single feat. Wizards don't, and the wizard has to play for quite a while (or grind like crazy) until they have the flexibility of spell choice required to play properly.

Sorcerers are very viable and quite often trump wizards, even without early undead animation, spell resistance ability, empowered magical weaponry and free armor proficiencies, once that greater spell capacity opens up from lvl 7 onwards its amazing what a well-equipped sorcerer can do.

Taking a human (or gnome) off the street to become a sorcerer and by level 6 he can extend & empower spells along with a greater spell focus in whatever he wants. That's pretty good considering the low level nature of the server.

I mean, maybe if you want to suggest a 'Studied Sorcerer' kind of perk so they aren't acquiring a bonus feat alongside very OP perks, that may be okay, but personally I feel the perks are far greater than the '1 feat' advantage you feel wizards get.

I feel like this is some kind of masterful trolling attempt and I'm being baited fully into responding. Perks are just a "here's some fun way to diversify your class since you picked the sub-par version of arcane caster with less feats, spells and slower spell progression, enjoy."

Human wizards also get this same free feat. Not only that, wizards get an additional free feat at level 5, but also one at level 10 and access to game breaking level 5 spells at level 9. Wizards also get the scribe scroll feat for free, which is actually one of their most useful tools(commonly underutilized), spend your time/gold stocking up on powerful scrolls and even when you get caught off guard you can defend convincingly. Did I mention wizards get +1 bonus spell slot in EVERY level (Thats right level 5 and 6 spells too!) for selecting a school? Lets not forget that int also gives skill points granting them huge flexibility in how they want to represent their characters skills.

A skilled wizard will obliterate a skilled sorcerer every time, unless they prepare the wrong spells or are vastly lower level than them.

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In spite of all of I've said above and the fact that I play a very successful sorcerer who would LOVE to have an extra feat. I don't know that its needed. Sorcerers are very much able to do well in efu right now. Utilizing their very limits feat and spell selection to great effect is part of the challenge of playing one.

WeWillSourceYou

Which class is stronger is -extremely- dependent on level comparisons honestly, and situations. A 1st level sorcerer given you choose the right spells is deadlier than a 1st level wizard. 3rd wizard is deadlier than 3rd sorcerer, but 4th sorcerer is deadlier than 4th wizard, this cycle goes on, 7th wizard is deadlier than 7th sorcerer, but 8 and 8, sorcerer is better granted you made a good spell choice. The only time a wizard becomes painfully and significantly better than a sorcerer is when they hit 9th level, as getting a sorc, or any class for that matter to 10 is very difficult normally, and considering the spell choices for 5th level and the variety of them a wizard gets, even a 10 sorcerer wouldn't be deadlier than a 10 wizard, nor deadlier than a 9th wizard for that matter.. But, they would be better for many situations.

Wizards get many benefits, but they usually end up being a glass cannon, while a sorcerer with the proper precautions can outlast and outcast a wizard easily, I've always found doing almost everything except caster-caster duels is easier as a sorcerer than a wizard, especially events and questing where having a larger amount of spells.. Means a lot. It's really only the 9th factor that makes wizards truly more OP.

I say this because, there is a certain 10 max quest (no details) that normally requires a full party to do, or at the very least some very bad mofo's.. Me, and another, both 8th level sorcerers, brought along a third person, a lower level rogue, because it was required to take the quest, not because we needed him. As we were built quite properly, made the right spell choices, we were able to clear this quest with just us two sorcerers because we had enough spells per rest to last us to the resting point, from which we were able to rest and take on the boss, and win with little effort, with no small amount of help from our sorcerer perks (which are indeed VERY big benefits if you use them properly, also depends on which perks, some are vastly more useful than others). I've done that quest and seen entire parties wiped, but us two sorcerers were not only able to do this with ease, but we did this quite often repeatedly because we could, and the FIRST time we did it, we did it for lolz expecting to die, and found it was a lot easier than expected. And arguably, if we had been 2 8th- even 9th level wizards, we wouldn't have made it halfway through, as we would have ran out of the spells we needed far too soon, even were we school specialists, the only exception being had we poured tons of gold into scrolls, in which case we are expending a lot of resources and gold to do what a sorcerer didn't have to expend anything to accomplish.

This applied to several quests actually, me and that other sorcerer as we didn't have a lot of questing buddies being ill-doers often found what we needed to take a quest then marched on through it with impudence- save for quests that are immensely anti-caster friendly (Underwater type quests or anti-magic areas)

Spell duels? Wizards have a large advantage in being able to whip out a large variety to take the sorcerer out- but if they fail to succeed, they will be out of spells while a sorcerer can keep throwing the pain.

Despite all the benefits of a wizard, Sorcerers someway, somehow, come out on top in many important scenario's due to the small benefits they have that a wizard does not (Perks included- Assuming you chose from a certain selection of perks). The only exception being that 9th level point, and even then, only in power and utility variance, not survival and quest capability wise.

Quite honestly, Sorcerer doesn't need more. Would it be nice? Certainly, but does it need it? No. Wizards and Sorcerers aren't significantly imbalanced in power. Though I do think they are at a disadvantage in RP compared to a wizard due to a wizards much larger skill range with their intelligence scores. Perks did wonders to set a balance even if some look at them only in a flavor sense, many mechanical advantages cannot be denied. I mean just look at them! I would list off many -very- powerful benefits some perks give, but that would just add a bunch of reading to this post that you already did and should have noticed anyways, and this post is already rather long and a lot to read.

Wizards seem better, and in some ways they are better, but really, what is better for the things that matter, is entirely situational. Wizards will succeed where sorcerers will fail, and sorcerers will in turn succeed where wizards would fail.


But sure why not, give sorcerers a free feat, I know I would love it next time I play a sorcerer.


 

Howlando

It's not going to happen but feel free to argue passionately about SORC vs. WIZARD more if it makes you guys feel better.