Custom Armor Perks

Started by Pool, September 20, 2013, 12:46:26 AM

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Pool

In a what, why and how format.

What: Additional enhancements to choose from when using the engraving anvil with a custom suit of armor bought from the vendor.

Why: The ability to make your own armor is pretty cool, if not extremely high priced. The problem is that this suit of armor is very easily replaced by loot in quest areas. Although I understand it's this way to encourage people to adventure, I feel kind of let down for the massive sum I saved up to get that armor.

I'm not saying this thing should be cream of the crop with uses per day, AC bonuses and what not, I'm just asking for maybe a few more benefits to save up for.

How: When at the engraving anvil, there could be additional options at the last two pages, where you can pick ONE damage immunity of 5% versus slashing, piercing or blunt, and another one being where you can pick ONE damage immunity of 5% of a selected element. Both are obviously expensive choices.

PlayaCharacter

The problem here, as I understand it, is that quest armor is superior to armor with a player customized appearance, is that correct?

If so, then the problem could be approached from another angle, that is, if non-set and non-plot quest items could have their appearance changed to match what a player already designed on the armor tailor. Doing it that way, the issue becomes a matter of aesthetics and doesn't disrupt the item balance the DMs have already established in the loot tables.

If that is indeed the issue, then this sounds to me like  good candidate for one of the EFUSS skills.

scrappayeti

I dont think the DMs will ever allow an armour appearance changing power. They simply take to much delight in dressing up proud PCs in comical and colourful outifts!

Pool

Quote from: scrappayeti;354943I dont think the DMs will ever allow an armour appearance changing power. They simply take to much delight in dressing up proud PCs in comical and colourful outifts!

The vendor already exists. The problem is that said suit of armor cannot be upgraded to a satisfactory level with what is available now simply by doing a few quests.

noctem

Quote from: Pool;354959The vendor already exists. The problem is that said suit of armor cannot be upgraded to a satisfactory level with what is available now simply by doing a few quests.

The vendor is simply a blacksmith afaik. Not a wizard who's infusing his creations with magic. That said, I believe the trade-off here of having the appearance you want w/o the bonuses vs having the bonuses and no control over appearance are intentional.

If you have an armor you created, it might be worth while to speak to a DM about what would be needed to add the enchantments you're seeking. Then seek out an enchanter (another PC preferably) and work with/for them to gather the necessary components, perform the necessary magics, etc.

I do not know what "enhancements" are currently available from the vendor, but I would be against allowing those PCs/players who have the means/time to acquire the gold to further separate themselves in terms of power from those players who do not have the luxury and/or know how to acquire large sums of gold.

PlayaCharacter

Quote from: scrappayeti;354943I dont think the DMs will ever allow an armour appearance changing power. They simply take to much delight in dressing up proud PCs in comical and colourful outifts!

Pretty much every time I got some kind of customized DM armor, the appearance was based on what I had already designed for myself in the armor tailor and was wearing all the time. Sure, they like their custom items made to look a certain way, but they also like it when players express their concepts through their characters' appearances. In my observation the latter always trumps the former unless there is some good IG reason for it.

Pool

Quote from: noctem;354996The vendor is simply a blacksmith afaik. Not a wizard who's infusing his creations with magic. That said, I believe the trade-off here of having the appearance you want w/o the bonuses vs having the bonuses and no control over appearance are intentional.

Reinforcing plate or adding an additional layer of chainmail isn't wizardry. The one choice of slashing, piercing or bludgeoning immunity of 5% wouldn't be a work of magic.

5% Immunity versus one kind of element doesn't have to be wizardry either. Cold? Fur linings on the inside of the armor.
Fire? Flame retardant material, much like the gloves and aprons blacksmiths currently wear.
Acid? Protective paddings that are made from a material that does not corrode as fast as regular material.

I'm not saying these should all be selectable all at once. I'm saying ONE of each. One of 5% immunity versus slashing, piercing or bludgeoning, and one of 5% versus acid, fire or cold. There are already multiple pieces of armor that do this, it's not a surprising deliverance of awesomeness.

QuoteIf you have an armor you created, it might be worth while to speak to a  DM about what would be needed to add the enchantments you're seeking.  Then seek out an enchanter (another PC preferably) and work with/for  them to gather the necessary components, perform the necessary magics,  etc.

I do not know what "enhancements" are currently available from the  vendor, but I would be against allowing those PCs/players who have the  means/time to acquire the gold to further separate themselves in terms  of power from those players who do not have the luxury and/or know how  to acquire large sums of gold.
"Why: The ability to make your own armor is pretty cool, if not  extremely high priced. The problem is that this suit of armor is very  easily replaced by loot in quest areas. Although I understand it's this  way to encourage people to adventure, I feel kind of let down for the  massive sum I saved up to get that armor.

I'm not saying this thing should be cream of the crop with uses per day,  AC bonuses and what not, I'm just asking for maybe a few more benefits  to save up for."

 I never suggested magic. I never suggested that this armor should become a creation of god. What I am suggesting is a few benefits that would at least give this armor /some/ value of worth so that it isn't obsolete by doing one quest.