Spell Change Suggestions

Started by Knight Of Pentacles, July 12, 2016, 11:11:10 PM

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Cruzel

Jump:  Allow it to function like a potion of levitation at the moment of casting, in addition to the standard tumble bonus.   SF: While the spell is active, allow the pc to use /c jump to dispel the tumble bonus and traverse a vertical/horizontal climbing area.   GSF: Can use the /c jump a total of two times, dispelling the tumble bonus and ending the spell after the second

One_With_Nature

2x New spells:

Detect Presence (Divination) 1st Circle: Arcane version of tracking, Spellcraft + SF:GSF Divination vs track check

Minor Premonition (Divination) 4th Circle: The caster avoids the first Spell/Physical attack (whichever comes first) once every x rounds (sf:gsf Divination makes x lower) for turn/level, detecting the danger before it occurs and avoiding it.

One_With_Nature

Another new spell

Disorientate (Divination) 3rd Circle: Hostile spell: Target player/creature is briefly granted an overwhelming flash of visions tied to the caster, disorientating them for 1 round/level (longer duration with sf:gsf Divination) giving them a 20% miss chance on all attacks, 20% spell failure and -2 ac. (increases by 5% miss chance, 5% spell failure, -1ac per sf:gsf divination). (Arcane defence: divination makes immune to spell)